this summer! i defend in may, and then will have a month or two to edit and revise my thesis if necessary. it should be published after that, and i can start working on spiritkeep more in june!
PsychHound
Creator of
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thank you so much! i love impossible mechanics too. i've written about them on my blog and used them in my lyric game you are thinking about silver as well
the font is playfair! :) i really enjoy it as well
i started playing this just after midnight on new years, and i had a blast! died after 8 rooms because i stumbled on 3 warriors. took two of them out, had the last one down to 2hp and then he got a huge hit on me and did 8 damage, which is what i had left. i wasn't expecting to enjoy it so much, but i'll definitely be back to play more!!
i had it that this was a nightmare one of my npcs was having, which gave it some fun flavor as i played through. i also decided i couldnt grab any treasure unless i defeated the enemies in the room first, which gave me some fun choices to make (which is why i ended up dying - i wanted that good equipment!). the fact that she died to three warriors is perfect for whats happening in the main game right now. the number crunching was a lot of fun and adding some narrative on top was a nice bonus :) great game!!
literally so lovely of you, thank you!! getting those notifications brightened my day :)
i think of all my games, the one that makes me happiest is familiar field trip. i made it for my best friend and we played it for their birthday and had a blast. a little strategy and a lot of silly. i also made it while my little sister was visiting so got her feedback on it and now the two of them are engaged!! so its a game that makes me feel warm to think about
your support really means a lot to me and getting a comment or rating from you always makes me smile. i would love to give you a free copy of any game you'd like. you can message me on tumblr at psychhound or psychhoundgames@gmail.com with whichever game you would like to have and i will give you a download key for it :) happy holidays!!
what a lovely comment. im disabled and was housebound for a while myself, and was a social worker for 3 years for other folks with disabilities. finding fun and accessible ways to get out of the house can really make so much of a difference!! i hope this game can be that for you, im so glad youre excited to try it :)
hi there :o) bundle is ready to be approved. thank you so much for submitting!!! https://itch.io/b/2463/lukas-top-surgery-debt-bundle
hi there :o) bundle is ready to be approved. thank you so much for submitting!!! https://itch.io/b/2463/lukas-top-surgery-debt-bundle
hi there :o) bundle is ready to be approved. thank you so much for submitting!!! https://itch.io/b/2463/lukas-top-surgery-debt-bundle
hi there :o) bundle is ready to be approved. thank you so much for submitting!!! https://itch.io/b/2463/lukas-top-surgery-debt-bundle
hi there :o) bundle is ready to be approved. thank you so much for submitting!!! https://itch.io/b/2463/lukas-top-surgery-debt-bundle
i teach this game as a text in the analysis unit of my composition class for college freshman. we use it to talk about tone, imagery, metaphor, autonomy, concept mashups, and other good stuff. ive taught it twice now and the students seem really interested in this as a text. definitely will continue to use it in coming semesters
i use this game as a text in the analysis unit of my composition class for college freshman. i've taught it twice now and we have a class discussion about it - analyzing the tone, content of the intended gameplay, and design. it's gone very well both times. the students are engaged with the game and sometimes also get emotional thinking about the stories that could be told with it. we've had some interesting conversations about player safety and how texts can impact their audience