Can't argue with that. 😅
Thanks again though!
PsychicPlayground
Creator of
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Thank you for playing! I really enjoyed watching the playthrough! I'm glad you found it responsive, there was a lot of testing and changing of values to make everything work together nicely. I should mention you could use the numbers on the top of the keyboard to quickly select a slot in the hotbar, if that's what you mean. I didn't put it in the tutorial cause thought it might make things too wordy, my bad. >.<
Also, not to be too... disagreeable? but I'm a little confused about what you mean with lack of theme. If you check your video at 3:21, you can see I mentioned "reborn" in the intro as well. The golden beds (one at 29:32), also mention "rejuvenation" which was one of the three words used to describe this theme (Rebirth, Rejuvenation, or Resurrection). The player is placed in a jail in hopes of being reborn to fit society's standards, and ironically rejuvenates themselves into being someone powerful enough to make society become reborn into something else? Idk, maybe I misunderstood and the theme needed to be about a character's literal revival from the dead(?), in which case apologies. :0
Regardless, thank you for your time! ❤️
Oh my, I apologize for the trouble. Did not even occur to me there were other types of keyboards. :0 I'll definitely keep that in mind for the future.
The mouse thing is also weird... as it should just use RM's system. To get to the crystal you'd have to mine the sand-pillars which also use the left-click, so I assume it was working for them? But not the crystal? (Or more specifically the Sand material you need to shoot to hit the crystal, as the crystal cannot be interacted with directly by left-clicking). Maybe it has something to do with using Electron instead of NWjs? I'll look more into it. Thanks for giving it a shot despite all the problems! Sorry for all the trouble again. >.<
Hello! Thanks for playing my game! I apologize for all the issues you encountered. >.<
The ESC key turning off full-screen wasn't an intended choice... It's something I never encountered, and I'm not entirely sure why this happens?? But I think it has something to do with me using Electron to host (instead of NW.js which is normally used for RPG Maker games). The debug version of the game doesn't appear to have this issue, and the fact I'm used to playing on maximized window mode is probably why it never came up while testing the release version. Not an excuse though, I definitely should've done better testing, but, well... only so much time with a game jam. Very tragic how one little oversight could be so catastrophic. XD (I cant update the game cause of game jam rules, but I'll throw a lil warning about it on the page 👌)
(Also apologies for the option menu, can't believe I missed that little "Touch UI" disabling soft-lock. Normally I'd remove the RM options screen entirely for game-jam games, but some people need for accessibility.)
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As for the gameplay issues, I apologize, as the game definitely should've communicated this better: The "Materials" are actually supposed to be your main weapon. They are waaay more powerful and you can shoot them exactly where you want. Each material does different damage, and I was trying to go for a thing where you have to decide whether to use weaker, but more common materials, or stronger but rarer ones when it came to combat.
Since the Materials have limited ammunition (or can be used in trades), the skills were added as backup options (just in case you run out). However, the starting skills were purposely kind of useless to encourage you to use materials (The Telekinetic class doesn't even have an offensive skill to start with, so trust me, Randokinetic isn't as bad in comparison XD). Also, class only decides the starting skills. You can learn any skill in the game afterwards.
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Anyway, I really enjoyed your gameplay! Thanks for trying to give it a shot even though you encountered so much BS right from the start. XD It's certainly opened my eyes to things I should look out for when testing in the future. Good luck on future streams!! ^^
Thank you for the feedback! And yeahhh, that's fair. The sandbox area didn't turn out as cool as I'd hoped, maybe could be more interesting with more development timeee. >.< Sorry about the lack of direction as well, once you obtain a map, you can return to the original cave and talk to the tutorial guy, and he will mark where to go. But 100% my fault for not making that more obvious. Probably should've finished that hint system I was too lazy to makeee XD
Thanks for playing however!