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Psychratic

3
Posts
2
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A member registered Nov 02, 2017

Recent community posts

idk if it's a bug but enemies will never grab when "provoked" they only hit themselves to death

it would be easier to play the game for players since the keybinds would follow naturally between what you're using and what you see on screen

The game for the most part feels fine. Things i would like for QOL would be for the day cycle. It'd be great if I could see where everyone was assigned each time of day for the day. I don't know if its just me but trying to manage stress while also having to see where each person is assigned each time of day and who hasn't is a little hard. When I swap between I forget who was already assigned what to do what prior. It would also be nice to be able to see the assignment history for the day part of the game to see what people have already done and how many times they have done it. I don't really have any qualms with the card mechanic and other parts of the game otherwise.