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psychroclasm

457
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A member registered Aug 29, 2018 · View creator page →

Recent community posts

I must admit, the main story causes me so much less anxiety than Chang's love life. He's such a good dude. I want things to work out for him.

Not the fat guy, the one that fell from the sky, broke his back, and was floating face down.

Oh, my god, the poor guy at the pool.

Genuinely good, just wish it was longer! Never seen a jam game with an opening cinematic, so I'm willing to bet you can pull off the full project.

Way to incorporate both themes! I agree with the other comments about the underwater movement feeling right, and I think it's one of the best projects in the jam at handling buoyancy (or the lack thereof).

I'm not sure if there are multiple endings, but how many photo pieces are there? Do they affect the game?

Never seen a game about gum-disease delirium, but way to raise awareness!

10/10, best Crablante fight sim 2021.

I did my best with the subtitles, but was one of those poems about guys who went insane after hearing their shipmates drowning as they scratched at a bulkhead door?

I couldn't figure out how to fix the visor at the end, but I don't think it was all that necessary.

Using the power conduits as guidelines for to help the player move forward was a stroke of genius. Kudos!

Having an extra personality specifically for doing dishes might be kinda neat if they stick to just that.

I wish there was more context, but there's some value in being essentially a background character in a disaster movie.

Really emotional, but I couldn't find a good angle on the closet posters to get the references I'm sure were on them.

If there's something in the first toilet you try, SURELY there's something in the others.

Oh, my god. Micaela of the Boreal Valley killed me. This is hilarious.

Already did, see you soon!

Good lord, I would play an entire game based around the hammer and coin movement. Great job!

Hey, I actually found that, but now that i got to the jailbreak part, I can't proceed. I deleted the file and restarted the game, but nothing changed. And I'm getting the "Hmm. Let me look that up" message again when I asked about amicus to see if she remembered.

I've bugged the game out, I think. The only task I have is decipher the code. I tell her to remember the amicus trials, she says "Hmm, I'll look that up." and never says anything else. I've tried deleting the game and registry files associated with the term "acolyte," but she's there every time I reopen the game.

I really didn't expect to get hooked on it, but I was. I recorded a let's play, but lost the audio, and I'm genuinely disappointed. Tropical storm really caught me off guard with the voice, but the grunt at the end was the cherry on the weird sundae. You guys really put some soul (and flesh) into this.

I got redpilled by a giant sperm.


That music video completely blindsided me. Wonderful.

I genuinely didn't know you were the Don't Open Your Eyes dev when I started. Love your stuff.

I didn't consider this while playing, but was the old lady in on it or no?

Genuine sadness about a fake dead dog with a horrible wet stain under it.

You did a lot with a very limited aesthetic! I think the VHS element actually added something here, because you can blame the blackouts/teleportation on camera malfunction.  Very good idea.

What got me about this game is that even when I expected the scares, they still got me because of how unsettling the monster/guy is. Great work!

I was genuinely so mad at myself for losing the crew, but at least I beat that particular chunk of monster. Such a good game.

I think you did something really great with the lo-fi graphics by forcing me to never really get a good look at what's chasing me. The monster stays a mystery, and that makes a good monster. Good job!

It's a shame there won't be updates. I love the idea of exploring real historical murders in a supernatural context.

I know the story is self-contained, but a world of weird, industrialized flesh-pipe electronics monsters sounds so cool. Good job.

This was honestly a good start. I think the biggest missed opportunity here has to do with the sound design during the last part. If the sounds had been triggered at specific points to direct me away from or toward the exit, it would've been super cool. Looking forward to what you do next!


Thy flesh starts at 13:35.

Honestly, when I made this video, I didn't know that you made both Black Eyes and Not All There. They were suggested to me completely separately. What I loved most about this one was the random pop-ins from behind columns like a happy gopher.

This one starts at 8:00.

Why did they leave me alone? I'm so small!

Black Eyes is first!

Honestly, genuinely good atmosphere and pacing. Shocking that it was for a jam.

I always wanted to make a game like this with real ads and a leaderboard just to see how much money it could make.

OH. I need to play again now.

Genuinely good zero-g simulator. If you could fix the clipping, I'd love to just whoosh around in a space forklift.