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psyphy3

58
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A member registered May 30, 2024 · View creator page →

Creator of

Recent community posts

Thanks a lot!

Game: Midnight Joker

Discord: psyphy.

Hey, thanks, no I don't care about ratings. I want someone to finish the game. I don't think anyone in comments have finished all three levels. And the final turn in the 3rd final level is something I'm very proud of haha. I want to know if someone can figure it out!

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Hey, this is perfect. It feels like a full-fledged polished game. You could add some more content and easily publish on steam. I can't believe it's made in just 2 weeks. Which engine is it? Unreal?

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Hey, thankyou, the imperfections other than the color tints are made more subtle to make it challenging. Although the imperfections in the first round are easier. The defects in the first round are mainly visual, like holes/tears in the card, card flashing randomly (you may have to wait for this), part of card getting cut off (check the borders of the card), etc.  And the last one at midnight in round 1 needs you to interact with the cards. Also, if you haven't noticed, there's a small 'hints' button on the top right if you are feeling confused. Thanks a lot for the feedback. Since I don't have anyone to playtest, it's hard to balance the difficulties.  I hope you give it another try. 

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Hey, thanks a lot! Did you check the hints? For the second level, you just need to know the actual colors of each symbol (hearts=red, clubs=black, etc) in a playing card, and the fact that cards will have same number of symbols as it's value. If you mean the last one in the second round, 'give it a shake', that's all i can say ;)

Hey, thanks. This is not an issue with itch because I can download all games. It has probably something to do with your internet connection, or browser settings. Maybe try in incognito mode, or try a VPN.

Thanks a lot!

Really nice game ! Stanley parable vibes. I liked the small details like the mouse moving in the main menu while you move your mouse.

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Wow, this is a really good game! I really liked the parkour mechanics like wall jumps. And the depressive atmosphere of the first location was nice.

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The game and UI feels quite polished. The artsytle is also cute. But the gameplay is really short

Nice cute game!

Hey, really nice game, Well done!

Ahh okay. I was confused, because I haven't played this kind of games before.

Hey, nice game. Definitely matching the trickery theme. One thing I would recommend is to cut down the empty spaces between interesting stuff. For example the place with lasers and 3 spikes where quite far away from the reload point.

Hey, nice particle effects and sfx!

Pretty simple top down game where you collect coins and some clock to regain time.  The gameplay is polished. Maybe reduce the speed of the character a little bit, because sometime it's hard to control. Also, you could try adding some mechanics and more powerups to make it more interesting! The artstyle is consistent, and sound also matches. Why portrait mode though?

Hey, nice time rewind mechanic, and consistent visual style. But, the game is quite buggy sometimes.

Hey, the game looks and feel very polished, but it seems like it plays on itself and I don't need to do anything?

Thank you for the tips. The render pipeline itself is fine I think. It has to do with some features I used which doesn't support very well in webgl. And honestly, now I don't really want to spend so much time fixing it. In the end, these web optimisation skills are of no use, right? since most of us will be publishing our actual game on steam, and not on web.

Hi thankyou! Which specific defect did you have a hard time spotting? Yeah, the music was just an afterthought at the end.

Nice low poly models and atmosphere.. That skull scared me a bit when it came out of nowhere haha. The running feels quite choppy. I don't know if it's stuttering due to perfomance issues or if it's designed that way.

Hey, thankyou! Which one did you get stuck? The last one in the first round, or the last one in the 3rd round

Thankyou! Yeah maybe it was a bit too hard. But if i make the puzzles too obvious, then it's not satisfying to solve.

No problem! Thanks for playing

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Nice little platforming game with cute graphics. I liked the comic like drawings used to represent the story. Just a quality of life suggestion: You should add a way to exit out of the game. Right now, I have to manually minimise and close. Maybe assign escape key to trigger quit, or make a pause screen with quit option.

Nice writing and artstyle. A good start. Needs more gameplay elements though. Right now there's not much to do other than collect these orbs. 

Nice artsyle and really fun to mess with the objects, although i got flinged out of map and game crashed very fast. Also don't know how it's related to the jam theme.

Wow, this is awesome. Very fun. The voiceover was also top notch. The only annoying thing was there was no way to skip the dialogues and sections I already went through after each time the bomb explodes. 

funny game haha. the artsyle is so clean

Wow, very fun and creative, and 4-th wall breaking. Is the game crashing in the middle also part of the intended experience haha. (maybe the pigeon crashed the game)

Cute little game. Needs a bit more polish though. the character is also not touching the floor. Adjust your collision shapes properly.

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there's a nice flow to the movement and gameplay, and the environments and lighting look polished. but there doesn't seem to be any connection with the gamejam theme. And after level 3, it just repeats. Is that supposed to happen?

haha cute game. the pufferfish boss entrance was awesome

Wow, the artstyle and environments are awesome. Did you 3d model it all yourself? Also, I got stuck on the medieval period. I choose all three drinks and he said that was not it. and then there was no way to exit out of the conversation scene

haha nice funny game. Very creative with the main menu

I liked the artsyle and animations. Not much gameplay though. It seems like it's just a running game like the browser dino but in reverse. Or is there more to it if I play longer?

Nice gameplay mechanic. Although t's unfinished. A great start though. Reminds me of superhot, and the Matrix movie.

Yeah, I tried a lot to make it work in web. Sadly all the shaders I wrote for the card effects break on web export with godot. I couldn't find a way to make it work with the limited time. I should've tested the game on web right from the start so that I could've designed it in a way that it works on web. 

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Haha my bad, didn't think of that. You should make it easier to hold an object though. It's quite hard to grab an object. Most of the time when I click it bounces away.