Oh yeah, that was something I was uncertain of when playing myself. I didn't want the player to have any real need to look at the UI during combat. I suppose I could have displayed it when you highlighted a biomass, or something similar. Food for thought. Thank you!
Psyrek
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I really appreciate your feedback and criticism! I did have a tutorial scenario planned out, but I had to cut it due time constraints. I wanted to add a laboratory where you break out of containment and start consuming scientists before being overwhelmed and recaptured. This would have allowed for more context about your purpose while simultaneously teaching the game.
Thanks for taking the time to play it!
Yeah, they do feel a bit tough sometimes, but once you have a feel for how they attack, it is doable. I would spend more time balancing the enemies/levels if I had more time.
Also that error message might be an export setting, I would have to look into that as well.