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pteren

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A member registered May 14, 2021 · View creator page →

Creator of

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hahaha these are fantastic

fantastic way to spend a chilly night

managed to get 35. very cute little game :)

very cute and hectic. love the aesthetic

lovely time management game :> would be neat if you could hang up the band cat's poster on the window or the counter as an alternative to chucking it in the trash

when i fell for level 4 i laughed so hard. very cute little game <3

YOOO new cool nico game! i will play :o

love  where this is going i will definitely be keeping tabs on it!

noticed some sketchy hitboxes in the bog- some of the tendrils near the central tree seem to be misplaced, with no collision and invisible walls positioned nearby

really pretty demo! didn't notice any major issues.

the level 'Magnus Rides Again' felt out of place in terms of difficulty- by the time you get to it you've already run into more challenging levels with the same mechanic (requiring you to leave magnus in certain places so that you can run back and forth beneath the electromagnets).

that is how demos work v.v

thanks! they weren't easy hehe

cute and clever :D would like to see more challenging levels

gosh, every time you guys come out with a new game im more tempted to subscribe to your patreon. such creative concepts! someday i will have money and i will be unstoppable <3

HOLY SHIT ITS FINALLY DONE

this is a charming puzzle game! thank you <3

that's okay! i'm glad the dungeon lock levels are proving interesting

this is driving me insane
excellent game, i will be back to give it another attempt

ohohohohoho, devious. impaling myself on my many children and watering the earth with my blood is a very compelling game mechanic. final plant has me stumped >:P

alas, it had to be :( but fear not! at least the DKA update i promised you a month ago will see the light of day



maybe

hmm. neat concept but there isn't enough going on. once you have a circle of guns you can just press z to kill everything on the screen, and the game is effectively over

shoot, i forgot to follow up on this- but if you red my ascent devlog you know i do plan to return DKA to development in the coming weeks :)

thank you! come back next week for another batch of puzzles

i've actually been thinking about having bridges act like the traditional platforms in 2d games where you can jump up or drop down through them whenever you want. might have a lot of interesting implications

i wish :/ sadly is not one of puzzlescript's, like, five features. i would have to fork the engine and i do not know js.

but! there is a build in my discord server which has the debug platforms on earlier levels, so you can skip through them quickly. i'll release such a build along with every update going forward

https://discord.gg/8JGZq6hcza

i do not think i managed to top last week's difficulty but i did my best

frustrating and brilliantly imagined

so incredibly clever! thank you for letting me have this experience

OH MY GODS YOU CAN. THAT IS GOING TO SAVE ME SO MUCH TIME THANK YOU

and yess, always appreciate puzzle suggestions! i'll see what i can come up with for this week's batch of levels

thanks for playing <3

good idea- i'll number the levels in this week's update

rock traps are an important puzzle element, but it really does seem like you should have enough time to dodge them... maybe a future ability could help with that

very simple + clever block-pushing metroidvania game! i got stuck on the island puzzle guarding otter >:P

i can see i will have to up my game O-O

i somehow got this barracks into a weird bugged state:


you can't see in the screenshot, but my mouse cursor is hovering over that house in the top right corner. there's an invisible 1x3 tile area from that house to the trees below, and when i click there the barracks snaps from wherever it is on the battlefield to that location and is picked up. i can otherwise move the barracks around and place it normally

omg fullscreen update :o cant talk must make castles

glad you enjoyed it! i just released update 0.3 so there are five new puzzles to try out

😭

i'm glad you liked ascent! for this level you will need to retrieve both boulders to progress :)

not working for me :( but i'll keep an eye out for the next release ^^

hi! love your game- it really do be tiny tho:

is there any way to get it in full screen i'm missing?

yeah! puzzle design is not my strong suit but i'm starting to get the hang of it. that top rock actually prevents an alternate solution to level 10; in later levels that shale-boulder pattern will be used to limit the number of times you can use certain routes

more levels coming this time next week!

hi! i have no plans to work on this game anytime soon- i lost the most up-to-date file, so it would take some work to build back to what's published here.

i also struggled to make interesting puzzles with the elements i have. i know it's possible but at my current skill i don't think i could make the game as interesting as it deserves to be

but! i will look at it and get back to you in two weeks with a yay or nay. i would love to turn DKA into a finished game, and this winter would be a good time to try to get it done

(in the meantime if you haven't played ascent yet go check it out ;) it's much less agonizing and is being actively updated)