Lol! So yeaaaaah... there is definitely things I should have been addressed but it has been so long since I worked on this project that I kinda gave up updating it.
I am actually thinking of getting back onto two of my projects on here (this one and Conway's Game of Life) and give them the love they deserve. I had a blast working on these in the past and I believe I can improve both of these in many ways.
I am thinking of using ECS and especially DOTS for Conway's Game of Life to drastically improve the performances, while optimizing the simulation with some new ideas.
*I would love to create a little tutorial on the whole process (from the project creation to the end) since I haven't found many project-length ECS tutorials out-there... Since ECS is still quite new in Unity, I think this could be a great way to get some people more familiar with the technology and a great challenge for me all-together!
For this one in particular, I would like to improve the controls and add what this whole simulation is about: a way to visualize the difference in the sightliest change in initial properties (bob mass, string length, etc...). And... I have a few other ideas to improve the simulation overall.
Stay tuned for (probably) a massive overhaul of both projects (if you are still interested..) :)
PtitPoly
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Wow, thank you very much for that very in-depth analysis. Got (obviously) some amazing feedback here and a lot of these issues (sadly) we did ended up finding out too late in the making of this game. The balancing is really something we could have put a bit more time into. Always good to know for future events (especially in a gameplay like ours!) :D
I think we are going to release a post-jam update of this game and hopefully address most (if not all) of the issues that arose in your comment.
We really appreciate that you took the time to write such an amazingly detailed comment and are happy you got a little enjoyment out of our wonky gameplay here :)
Thank you for the feedback and for playing our game! :D
There is definitely a lot of stuff that were rushed around the last few hours of the JAM and the jump + projectiles sizes were one of the last features we implemented. The balancing was also very last minute, especially with the increase of difficulty progression.
There is definitely improvements to be made here and your feedback is amazing for it!
Thank you again.
After re-reading my sum up for this project again, I believe you were referring to the YouTube video showing the development process of this simulation.
And to that, I will say YES ! Definitely ! :)
It will take me a little while to make because I am not a video editor but that can be a very good challenge. And if that can help someone in the process, definitely !
So, I am currently almost done re-working the whole simulation. I added many features and ways to add new double pendulums to the simulation. There will be a list of all the controls/shortcuts available and the opening message will also state the changes and what can be done in the simulation.
I think I will be done with everything by the end of the week and thank you for checking the game out !! :D
The game has been modified to include an Exit button.
To access menu, press "Escape" key and click on the "Exit" button to leave the game. You can also view the current shortcuts for the game.
I am currently reworking the menu to include other settings like modifying the color of active cells, adding presets to the game, modifying post-processing values (bloom, vignette, chromatic aberration, etc...) and others simple additions.
I am also working on a way to improve performances to allow me to include a WebGL version, without being limited with 5-6 FPS on browser (which is currently the case). This is probably an addition to the long run as I need to rework the whole grid creation process.
The Git will also be updated as I keep working on it.