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Stefan

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A member registered Aug 18, 2020 · View creator page →

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I was afraid they would be at first, but it turns out Unity's collision system has a relative velocity check cooked into it! Tuning it was the harder part.

That's intentional! The player doesn't have health, only the egg does.

Thanks for playing!

There is one in the Esc menu! In fairness it doesn't animate, but it's there.

I'm glad you liked it otherwise, and thank you for playing!

Yeah, I really wanted to prevent the character getting stuck, but I think the only real way to do that is to manually create all the hit/trigger zones for the levels to be more coherent and cleaner instead of letting Unity handle it automatically. Resetting the level automatically is just a workaround... It's definitely on my list of  things to do now that the jam's over.

I'm glad you liked it otherwise! Thank you for playing!