I was afraid they would be at first, but it turns out Unity's collision system has a relative velocity check cooked into it! Tuning it was the harder part.
Stefan
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A member registered Aug 18, 2020 · View creator page →
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Entry for the 2020 EC Game Jam, where you try not to break an egg
Puzzle
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Yeah, I really wanted to prevent the character getting stuck, but I think the only real way to do that is to manually create all the hit/trigger zones for the levels to be more coherent and cleaner instead of letting Unity handle it automatically. Resetting the level automatically is just a workaround... It's definitely on my list of things to do now that the jam's over.
I'm glad you liked it otherwise! Thank you for playing!