Sadly I have no experience with Windows emulators - it'd be easier to release a standalone Android / iOS version than for me to debug issues that only occur during emulation, but we are no longer updating this version of the game. Story Mode would be natively compatible.
Puma
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Thanks for the compliment & sorry for the late reply!
Progress is steadily being made, but since all our focus is on Story Mode which includes rewriting how the game is being played currently, there will be few, if any updates to the Endless Mode, hence the silence~! If any news crop up, you'll find out on the Discord first!
There's been hints on the Cursetorn Discord! I know you probably don't care at this point (considering this was posted three months ago) and I apologize for the late reply - in fact I've written one, but then forgot to hit send, pahaha. It has something to do with the progression of time and the window~
Absolutely! Here it is: (https://discord.gg/2utn9dy) I'll make a proper post about it soon, too, with the first update! (:
I really appreciate it! If you ever do have any feedback to share, definitely feel free to! I do read every single message we receive (& try to respond, as well!)! I don't want to confirm / deny anything in advance, but multiple endings are a possibility we entertain. Not commenting on the contents of them however~!
Thank you so much for enjoying the game! At the very least I can confirm that you will find out a lot more about Kein & what's behind the boarded up doorway, hehe~! If you're not enjoying the time aspect of it, the upcoming update might fix some of that for you, as we're trying to make it much less frantic. (:
Thank you so much for enjoying the game & intending to keep an eye out for future updates! Most of the glitches and bugs are hopefully going to be fixed in the next post-jam update (:
As far as I know, the curse never actually gets stuck, it's the number that doesn't update properly (the bar updates as normal) - it was never meant to be shown in the first place, only for testing it during development, which we ended up barely having any time for ;;
Thank you very much for the kind words and suggestions! I do wish we had more time to properly introduce all the mechanics and implement some proper feedback for everything but we were cutting it pretty close to begin with. There will be an update addressing all of the mentioned issues pretty soon, in a week or two!