I am absolutely loving the teaser trailer!
PuppeteerX
Creator of
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That's awesome! The best I've done with RNG came down to designing an excel spread sheet for rng weapons and armor for D&D 5E which is why I tried to get it into RAW, but I didn't have much luck. Maybe I'll explore it down the road, but realistically what I'm exploring is unique "legendary" weapons and reducing the number of weapons the player can have on them at any one time. To add to the difficulty I'm considering NOT allowing them to get rid of a weapon they picked up in order to "get the next best thing" making item slots more important. I purposely removed ground effects from staying between stages but left loot on the ground between stages for this potential reason. So when they see the Doomwave (also called Doomblast) drop (it's the current rarest weapon in RAW) they'd either regret picking up another or be excited they left the slot open for it. Currently there's 10 weapons and 10 weapon slots so they can pick up every weapon. lol.
Following up with my previous message (regarding re-watching it and replying more in depth). The rng loot is amazing to see. I tried doing that with RAW but ended up just going with weapon builds. I'm contemplating adding rng to the damage so I can play around with crit damage. The inventory system you have leads me to ask if it auto picks up items as long as the inventory slot is open for it. Like I previously said regarding the sound effects; they are gold. All in all I really enjoyed watching your gameplay video. You've put a lot of effort into it and I think it'd be an enjoyable game to play for sure!
I totally appreciate it! I took a peek at the screenshots of Rust & Rage and think it's legendary already! Do you have any video links of gameplay currently? (When I read your reply I was on mobile and still learning itch.io lol)
Regarding the scrolling text, I was hoping to hear some feedback about it! Thanks to you I now have it lol. I'd like to get the text stationary and right above the player so I will definitely focus on that for the next update! Also, displaying just the numbers for damage makes a lot more sense than having Damage:.
Thanks for writing and wish you the best on your endeavors!