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Pavel Shibaev

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A member registered Apr 09, 2020 · View creator page →

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The idea with the magnet is nice, and, overall, the puzzles were alright, but here's a couple of things that I didn't like:

- most of all, the character controls are not good; the jump felt floaty, the movement was unresponsive; throwing the magnet felt junky; whenever you fall on the ground, you slow down for some reason... a big room for improvement in my opinion

- a lot of time is wasted on waiting for all the mechanisms to move; please, make them move faster!

- in the later part of the game there were a couple of puzzles that solved themselves for me; I simply jumped on some buttons in a random order to see what they did and found myself solving the puzzle, not realizing what exactly I did to solve it; maybe it's just luck though

- the last puzzle was quite easy for me, I feel like it should've been harder

sorry, didn't know discord invite links can get obsolete! here's a new one (this one should be permanent): https://discord.gg/9AEeHAgfjh

thank you very much!

thank you for the kind words, I really appreciate it!

yeah, map has been requested a lot... I will look into it

about a discord server: just made one! https://discord.gg/yhFNM3hp - pls come say hello :)

there's also a dedicated server for speedrunners: https://discord.gg/uMuNzBhz

release date: sorry, can't say for now

programs: gamemaker studio 2, aseprite, ableton

experience: 8 years or so

I believe I released my first game back in 2014, it was also a 2d pixel art platformer made in gamemaker :) have been making these kinds of games games since

I'm also an okay pixel artist\animator, and know a bit about music (but am not a pro by any stretch)

yay, someone appreciated the music! thank you very much :)

be sure that coins will certainly be of use in the final game!

Thank you!

yes, more speedruns please!!! this is very cool! thanks for sharing ♥

hey, thanks! yes, it is

Thanks for the review!

Could you please tell me more about this drop in performance and how to reproduce it?

Hey! Thanks for the review, I really appreciate it! Glad you liked the demo :)

There are 3 people already commenting on the attack getting eaten thing. It actually was a deliberate design choice, but it seems like I might have to change it at least a little bit since so many people find it frustrating. Oh well!

that's very nice :) thanks! glad you liked it

Just released a demo of my game and I'm really looking forward to your feedback!


Ruin Valley is a metroidvania game with tight controls and retro-looking graphics.

https://pvlpxl.itch.io/ruin-valley

Большое спасибо! :)

I'll think about it

Thanks, was really cool to see someone else play the game haha

Unfortunately, Kickstarter is kinda unavailable in Russia D:

Wow! Thanks for the review! :)

Most of the features you are talking about will certainly be in the final game, it's just takes a lot of time to code all these different menus, and I wanter to roll out the demo asap :D

And don't worry, there's certainly will be story and lore

No, it doesn't.

Thank you! Lovely comment.

Okay, thanks for the feedback :) Glad you liked the demo!

Thanks for the feedback! Glad you liked it!

Don't think breaking boxes and dying over and over again to gather 10 coins a minute would be an issue haha, but I might rework it later

There is a controller support, at least on Windows, maybe there's some problem with Wine?

  • I couldn’t find any indications that there’s anything else to do after getting the bow

There is... it's just slightly hidden.