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Pyrdacor

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A member registered Oct 19, 2019 · View creator page →

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Tried to investigate this based on your provided logs. It seems like there is some OpenGL issue. Maybe some random driver issue? Could you reproduce this? What happens directly before the crash?

Normally it is saved in a config file. I assume that some permission issues again hinder the game to save the file with your settings. I am not that familiar with Macs. On Windows I would suggest to run the game as an administrator.

Thanks for your report. Was there any error this time? Maybe you could start the app from the terminal because there might be error messages visible then. Thanks

Hi can you try to move the application to your Programs folder? Some users had similar issues and could resolve it this way. I think it has to do something with the user privileges for the containing folder etc.

It is. Mostly because the patcher needs to download and write updates. You can download the zipped version and only extract everything but the patcher. Should work but won’t get updates automatically.

Hi wenn du die Dateien von hier runtergeladen hast, kann ich dir versichern, dass da kein Virus enthalten ist. Manchmal verwechseln die Virenscanner normale Programme mit Viren. Vermutlich weil der Patcher Dateien aus dem Internet runterlädt, speichert und sogar ausführt. Aber das lässt sich bei einem Patcher halt nicht vermeiden.

Wenn du dem ganzen nicht traust sollte das Spiel auch ohne den Patcher laufen. Du musst dann halt manuell aktualisieren von Zeit zu Zeit.

Viele Grüße Pyrdacor

Sorry for that. Can you try with 1.9.4?

Sorry for that. Can you try with 1.9.4?

Hi. I plan to remake Amberstar as well very soon.

Ambermoon.net is not a website but the project name. Please go to https://GitHub.com/Pyrdacor/Ambermoon.net where the project is developed.

Ist das ein Tippfehler mit dem Ordnernamen? “Amberstar” statt “Ambermoon”? Oder heißt der wirklich “Amberstar”?

Am einfachsten kann ich dir wahrscheinlich über Discord helfen: https://discord.gg/CCTt3bAh7g

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Die sind mit Sicherheit noch da. Wahrscheinlich findet das Spiel sie nur nicht.

Welches Betriebssystem nutzt du? Mach auf jeden Fall mal ein Backup vom Saves Ordner falls der da ist.

Sind alle Speicherslots weg oder nur die ab dem 11. Slot?

Also eigentlich habe ich keinen Code verändert, der was mit den Spielständen macht. Dass die durch das Update fehlen ist merkwürdig. Bislang hat das noch niemand sonst berichtet.

Kann es sein, dass eine Antiviren-Software deine Spielstände in Quarantäne gepackt hat oder sowas?

Danke für deine netten Worte. Freut mich, dass du Spaß hattest. Das Intro ist im Prinzip ein eigenes komplexes Amiga-Programm und daher schwer zu übertragen. Aber ich bin schon dran und werde es hoffentlich zeitnah für das Remake umsetzen können.

Hi. Thank you for your nice feedback. I am glad you like it.

The original is the same game as on the Amiga. With only some Bugfixes. The advanced version is an extension of the original game made by me. It still is the same game but there are additional new dungeons, quests, monsters, items, NPCs and even a new animal party member and some new game features like spell and monster elements. For example fire monsters are immune to fire spells but get increased damage from ice spells.

Yeah for important things I try to release the fix very quick if I can manage it.

You should have a first task from Burnville as a first destination. But you can also explore. There will be places which are too hard for now, so save often.

Thanks for the info. Will fix this soon. Enjoy the game! ;)

Thanks. A manual would be good. There is one included in the download but you can also find some on the web. Have fun!

There is a patch 1.7.1 out now which should fix this bug.

The problem with error message is, that some of them are produced by underlying systems like the OS or some libraries and I only forward them or add some more information to them. So it is impossible to show all messages.

Please note that the original game is from 1993 and I ported and improved it. So some ingame decisions were not done by me and I can’t answer your question without guessing. If I have to guess, I would say because different professions are stronger than others. The warrior gets levels very slow but will be a machine in end game. Or maybe the designers thought that mastering as a warrior is harder than being a skilled adventurer. I can’t tell you for sure.

The values however should fit. But I understand the confusion. The tooltip is not accurate and I will fix this in the next release.

The real increase value is a random value between half the displayed value and the displayed value. So in your example you will get 5 to 10 points of LP for each level up. For SP and SLP your intelligence will also add a small bonus (INT divided by 25 to be precise).

As I said I will rework the tooltip to add this information. Thanks for reporting. ;)

Was there an error message? Can you send me the savegame before that door?

I think that is a rare edge case where the average party hit points is below 2. I think I know where this leads to a crash and will try to fix this asap.

Thanks for your feedback. Do you mean after you killed the last enemy? Did you have only 1 HP left?

Thanks for your nice feedback. This looks more like a OpenGL issue and not glfw. OpenGL 3.1 should be enough but maybe your driver/card doesn’t support it fully. Your best chances are finding better drivers I think. But maybe it won’t work with your old hardware.

It seemed I forgot to add this single spell. I will prepare an update soon.

Rare spell. I guess nobody has ever used it. Thanks for the report. I will have a look at it.

What is your operating system?

This is now fixed in 1.6.10.

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Hi, there were reports that the advanced versions (the lower two) are crashing. Have you tried one of the top two versions? Of course I will work on a fix asap.

Music crash and missing ability names should now be fixed in 1.6.9.

I could fix the missing ability names and the crash. Will provide a patch soon. But I can’t reproduce the music cracks. Is this specific to some music or does it happen in general?

Thanks for your feedback. I will only have time on Monday to look at this but will do so asap. ;)

I think the best way to update a version is copying the new files over. In general it is enough to copy the main executable Ambermoon.net.exe over to your existing installation. This way you keep your config and saves.

Yes, sorry. The savegame slots above 10 are stored inside the config file “ambermoon.cfg”. If this file is inside the game’s folder you have to copy it over as well to get all the save slots.

1.6.6 was just released and should fix the issue. ;)

Very cool. This summer Ambermoon Advanced will also get a huge update with much new content and surprises. Maybe this is worth another playthrough. ;)

This is an issue which is known for some time now. Unfortunately it only happens sometimes and for most people it never happens. I couldn’t reproduce this on my end. Not even with savegames which then crashed for others. So it is hard to track down. But I will invest some time into fixing this of course.

Hi, thanks for your kind words. No the savegames stay always compatible. The only thing that might be a problem is switching savegames between the original (the first two options in the version selector) and the advanced game (the last two options in the version selector). But if you stick to the same selection, everything is fine regardless of the current game version. ;)