Tried to investigate this based on your provided logs. It seems like there is some OpenGL issue. Maybe some random driver issue? Could you reproduce this? What happens directly before the crash?
Pyrdacor
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Hi wenn du die Dateien von hier runtergeladen hast, kann ich dir versichern, dass da kein Virus enthalten ist. Manchmal verwechseln die Virenscanner normale Programme mit Viren. Vermutlich weil der Patcher Dateien aus dem Internet runterlädt, speichert und sogar ausführt. Aber das lässt sich bei einem Patcher halt nicht vermeiden.
Wenn du dem ganzen nicht traust sollte das Spiel auch ohne den Patcher laufen. Du musst dann halt manuell aktualisieren von Zeit zu Zeit.
Viele Grüße Pyrdacor
Ambermoon.net is not a website but the project name. Please go to https://GitHub.com/Pyrdacor/Ambermoon.net where the project is developed.
Am einfachsten kann ich dir wahrscheinlich über Discord helfen: https://discord.gg/CCTt3bAh7g
Die sind mit Sicherheit noch da. Wahrscheinlich findet das Spiel sie nur nicht.
Welches Betriebssystem nutzt du? Mach auf jeden Fall mal ein Backup vom Saves Ordner falls der da ist.
Sind alle Speicherslots weg oder nur die ab dem 11. Slot?
Also eigentlich habe ich keinen Code verändert, der was mit den Spielständen macht. Dass die durch das Update fehlen ist merkwürdig. Bislang hat das noch niemand sonst berichtet.
Kann es sein, dass eine Antiviren-Software deine Spielstände in Quarantäne gepackt hat oder sowas?
Hi. Thank you for your nice feedback. I am glad you like it.
The original is the same game as on the Amiga. With only some Bugfixes. The advanced version is an extension of the original game made by me. It still is the same game but there are additional new dungeons, quests, monsters, items, NPCs and even a new animal party member and some new game features like spell and monster elements. For example fire monsters are immune to fire spells but get increased damage from ice spells.
Please note that the original game is from 1993 and I ported and improved it. So some ingame decisions were not done by me and I can’t answer your question without guessing. If I have to guess, I would say because different professions are stronger than others. The warrior gets levels very slow but will be a machine in end game. Or maybe the designers thought that mastering as a warrior is harder than being a skilled adventurer. I can’t tell you for sure.
The values however should fit. But I understand the confusion. The tooltip is not accurate and I will fix this in the next release.
The real increase value is a random value between half the displayed value and the displayed value. So in your example you will get 5 to 10 points of LP for each level up. For SP and SLP your intelligence will also add a small bonus (INT divided by 25 to be precise).
As I said I will rework the tooltip to add this information. Thanks for reporting. ;)
This is an issue which is known for some time now. Unfortunately it only happens sometimes and for most people it never happens. I couldn’t reproduce this on my end. Not even with savegames which then crashed for others. So it is hard to track down. But I will invest some time into fixing this of course.
Hi, thanks for your kind words. No the savegames stay always compatible. The only thing that might be a problem is switching savegames between the original (the first two options in the version selector) and the advanced game (the last two options in the version selector). But if you stick to the same selection, everything is fine regardless of the current game version. ;)