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Qba23

6
Posts
A member registered Jun 11, 2020

Recent community posts

I'd say there's a lot of spoilers around: the description, the gifs, arguably even the tooltips are unnecessary. Luckily I finished the game before I noticed any of them. Took about 10-15 minutes. Here's my experience:

Loved the prototype. It doesn't hold your hand, it has this "you'll figure it out approach", a nice fit for its chill, casual style. It's diverse and has a fair share of exceptions and "one time onlys". It encourages experiments and discovery.

The puzzles are all very sensible and logical. It's all "it doesn't fit here, it's missing there", no random clicking all around required, so typical for point-and-click games.

This is exactly the type of game I'd give my kids to play (if I had any, lol). I definitely plan on buying if you release DRM free on itch.

Will a DRM-free version also be available?

There's a menu with instructions in the top left corner. The straw coffee (boba latte) is done like so: cup > ice > boba (the black balls) > espresso > milk > froth milk.

I thought that was a bug. I observed it only happen when I lose the previous game by getting caught (both guys busted or can't afford bail). If I loose by running out of money while skipping targets, I start new game without missing out on the first day.

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Ooooh, I'll be sure to look for it in some free moment! Regarding the ending,

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I actually liked that neither of the two was the objectively "correct" choice, that's why the dilemma was so thought provoking and took me several minutes to consider. The thing is, and I knew it even then, the game was about to end regardless and my choice was kind of pointless. Those few lines of epilogue didn't feel rewarding enough. Perhaps I'd be happier if the game ended right after my choice with no epilogue at all, leaving it to my imagination (though admittedly, were I in your position, I wouldn't take such a game-design risk -- for many it'd be even worse).

Still, that somewhat disappointing epilogue didn't break the experience for me.

I rarely comment here (this may very well be my first comment on the site), but this one really calls for it. The game is amazing.

The story is so well thought through it could be made into a detective novel. There are a few moments when things "click" and make me wonder, why didn't I think of it myself? The world is coherent, the characters have personalities and the lore leaves you with some good dilemmas to think about after you're done playing.

The playthrough is uncomplicated, but reading the dialogs and typical point-and-click trial-and-error does take its time (although the logic-to-guesswork ratio isn't bad). For such a short game the author put their heart and soul into it and the resulting quality is stunning.

Apart from the game shortness, the only thing I can complain about is the unsatisfying ending (the very ending).