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qgamer

11
Posts
3
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104
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A member registered Dec 30, 2023 · View creator page →

Recent community posts

No worries, glad to be of help.

I received an error while playing the game:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 1668, in script

    if doorwaypeak:

  File "game/script.rpy", line 1668, in <module>

    if doorwaypeak:

NameError: name 'doorwaypeak' is not defined

This error was thrown after you as a player are just about to settle down with Cyrus to the room where they planned to have the sleepover.

In general though a very well made game and great dialogue!

Thank you for the information. Looking forward to playing it!

I just found this game by looking through devlogs and I am really liking it how it looks so far. Even listened to the composer you linked on the page, really great stuff. Is it OK to make a gameplay/Let's play video of this, and if so, would there be any restrictions or such?

Very excited to follow this! I wish you success on the game.

So excited! Congrats on finishing it, I will check it out once I get my PC a little upgraded.

I looked into the folder inside Speech and it had a folder named TTS in which I found an en-US. I'll have to try the things you said and see if it works, will report my findings.

Thank you! I will try and see how it works, I really needed a voice to speech app.

Hi Foxster. I saw this program you made and I wonder if it could also be used to i.e. write by using your voice? Oh and I tried to install it (even for gaming that would be good, since I have wrist problems, but it would be a lifesaver if it worked for writing/other programs as well) and it gave me an error message. On the program I can see that there is no new library opened, and if I try to create one, it gives the same error as when I opened it.

Below is a transcript of the error:

Object reference not set to an instance of an object.

Inner Exception: Empty

   at System.Speech.Internal.ObjectTokens.RegistryDataKey..ctor(String fullPath, RegistryDataKey copyKey)

   at System.Speech.Internal.ObjectTokens.ObjectTokenCategory..ctor(String keyId, RegistryDataKey key)

   at System.Speech.Internal.ObjectTokens.ObjectTokenCategory.Create(String sCategoryId)

   at System.Speech.Recognition.SpeechRecognitionEngine.InstalledRecognizers()

   at oQPjw3XBISnI3ZoZhWl2.JkHbDUJw5F(oQPjw3XBISnI3ZoZhWl2)

   at zQd7WjreSE5yZvY3pMZ.yIXDhQr5Lpfgld9wpAR..ctor()

   at FoxVox.MainWindow.QBvufRErA(Object  , RoutedEventArgs  )

   at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)

   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Congratulations!

Hi, you can call me Q or Qgamer here, I'm bit of a generalist gamedev - having done things from acting/voice acting, arts, SFX to games to programming and QA. I am enthusiastic about games both as a creator and creative, and currently I'm looking to do some game testing to enhance my skills in quality assurance and product reviews. I have done betareading/QA for some games already and am going to open a YouTube channel to publish reviews and gameplay streaming. I hope my work can be fun and hype others to play the games as well as help indie devs with their development.