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A member registered Jan 06, 2024 · View creator page →

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Thanks so much! My wife does a lot of the art for our games, but since everything had to be Kenney specific she had more free time than usual and spent it on the game page. I think there are a lot of things we wanted to improve but we're stoked that we got it finished on time :)

Appreciate your feedback!!

Great feedback, thank you! I think going forward we need to try and "finish" the game loop sooner (even if its not great) so that we can see things like how buttons interact exactly like this. Then we can go back and make the game more polished. Thanks for pointing this out!

obviously no pressure. it was just something I was musing over after playing for a while. I don't think I'll be fixing anything from our game, just trying to learn as much as possible for the next project :)

Really fun idea, I didn't think there would be much "counterplay" but turns out turn based symetrical golf is a ton of fun!

so much polish, I loved all the little aniamtions on UI and tracks. beautiful game, cant believe you got it put together in such a short time!

Congrats on your submission, enjoyed playing your game.

Very simple and a lot of fun! Once I realized that the bots color was related to what key you press and I turned off tutorial mode it was all vibes. And you got it done so quickly as well! Great work.

I love the dichotomy of needing to grow to keep playing, but growing makes the game harder. Great game loop and congratz on getting your game submitted. I had fun playing it. This would work great as a twin-sick controller game. Would also love to see how it plays if once you picked up one color of food, that head would be locked in position until the other head ate their food also.

really enjoyed the simple game! found the score in full screen mode only and realized you lose points by missing your capturing your fish.

Great work on this again you 3!

this was SO simple but so fun. I originally thought there was someone else controlling the other hooks, but having it be a game about timing was so clever. Great work, great polish. The monchrome aesthetic along with the CRT was perfect.

Really well made! The levels are well thought out and feels so smooth to play - great work!