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Qrim

17
Posts
1
Topics
3
Following
A member registered May 12, 2020

Recent community posts

That's okay! Thanks for working so hard. Thank you.

Hello, I'm having a problem with talking to NPC's through tables. When an NPC is across a table the player can't seem to  talk to them easily. I had to change collision shape in order to get it to work. Any ideas?

Hello again, I seem to have a problem with using your plugin with this Proximity Sensor, is there a way to make your plugin work with theirs? https://forums.rpgmakerweb.com/index.php?threads/proximity-sensor-rmmz.161696/

This Plugin works great, but when I use it with Rosedales Collision Altering plugin it freezes my game entirely. Is there a way for them both to work together? 

Here's the plugin that I'm having trouble with https://chaucer.itch.io/collsion-altering-plugin

Are you able to change the Followers collision at all? Say for example an event that's chasing the player can pass through followers to get to the player?

Absolutely, I'll send the project on discord so you can see whats really going on. I hope it can help.

(2 edits)

I have a problem, I'd like to add the stop motion plugin command but it's not showing up for me in the drop down under command name. 

Is it suppose to be like that? 

Or am I suppose to call it another way?


Right after I use an animation, (I have it setup as a button click makes the animation activate for the player) it causes my players sprite to disappear. Not sure what I did wrong.

Do you have a demo for a more clear way of how to use this plugin? Examples always help me better understand. Thanks for the awesome plugin.

Is there a way for collision to only work for events and allow the player to pass?

It worked! Thank you!

Sorry that part was for something else unrelated. Anyway thanks for your help!

(1 edit)

How do you change an events collision to circle shape?

Yes it does help. Am I able to use it like this then in the custom move route?

this.findPathTo($gamePlayer.x -0,$gamePlayer.y);
this.setDestination($gamePlayer.x -0,$gamePlayer.y);

Hello! Is there a way this plugin can be used with any good pixel AI tracking for events? For example a event will chase the player but not get stuck on collisions?

Thank you so much! That helped :) This is a great plugin and I'm glad it exists! Not many plugins like this affect events so it's perfect!

Thank you! The plugin works very well when I set the move route to "Toward Player" But I want to use a script to give it a smart pathfinder. When I use the script for the custom route for an event they no longer can move diagonally. Why is that? Here is what I'm working with.

$gameMap._events[this._eventId].moveStraight($gameMap._events[this._eventId].findDirectionTo( $gameVariables.value(1),$gameVariables.value(2) ));

where VariableID#1 is PlayerX

VariableID#2is PlayerY

If I change the script with moveDiagonally it behaves strange.

(1 edit)

The plugin doesn't seem to work as it's missing another plugin. It says it requires the base plugin of EliMZ_book.

Also a error pops up when play testing "Cannot read property 'registerCommands' of undefined"