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QSTMKR

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A member registered Oct 20, 2023 · View creator page →

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Oh, yes. I am familiar with Perplexing Ruin. Great guy. As for deciding magic damage, the d100 spells listed are nonlethal, but if you create one with the effect generator, just be reasonable. I like your 3d6, but be careful of Arcane Disasters. The stronger you make a spell, the easier it kills your PC if it backfires. Haha. Good luck!

Thanks you!

Version 1.2 will have every table associated with a dice roll for just what you mentioned. Also, I have added a series of dungeon theme oracles, like undead, cult, goblin, etc. each with its own d6 encounter table. Anyway, back to work for me. I’m writing it as we speak. All the best!

Thanks for the compliment! So, the answer is that I am currently working on version 1.2 of the game which makes minor rules tweaks and adds some new major chapters dedicated to social conflict, running a homestead, and more. The bestiary is also being expanded alot. As far as combat goes, I’m not elaborating on too much more, except for deeper explanation of maneuvers. I’d prefer to keep things light and less tactical for this project as I want the game to be something that people can quickly read and get right to work without having to remember the intricacies of blunted vs. sharpened weaponry. There is a Cairn supplement called Block Dodge Parry that expands on combat that I would recommend, though. I don’t have a projected release date yet, as I have to commission some new art for the expanded page count. I also don’t have plans to create any modules, as the game is meant to be proceduraly generated, and those two concepts would clash. Once this version is finished, I will be focusing on some of the other games I have been quietly working on. I will say that if you like the game now, you will love it in the near future. Thanks again!

You are welcome! All the best. 

Fair question. The origins of the Enhanced/Impaired rule are passed down from Into The Odd, to Cairn, to Plight. The choice to add Advantage/Disadvantage was made to give PC backgrounds some extra weight. The reason that same mechanic was not utilized for E/I was that I liked the idea of a d4 being synonymous with impairment, since that die stinks, and the opposite for the d12. Another reason is that if 5 characters attack a dragon, but one is impaired, now the dice rolls have to be seperated. Leaving E/I as is keeps things smooth, quick, and uncomplicated. It’s difficult to alter a rules lite system too much without breaking something. Of course you could damn the rules and do what you want. I’d love to hear the results. 😊

Thank YOU!

Thank you so much!

Thanks, dude! I’m a big fan of yours and have a lot of your stuff. Cheers to you!

Thanks KrAkN! I play solo almost exclusively and got tired of having to frankenstein a core rulebook, an emulator, and a bunch of supplements together to play a game. It makes for a cluttered tabletop. This was my solution. Thanks for the compliment.

Very cool! Combat in OSR games can be pretty unforgiving, so put on your critical thinking cap. Have a great time!

You are a goddamned hero! Thanks for catching this. I added the cover on the digital version last and it adjusted everything. I have fixed the issue. Both the normal digital version and spread version should be correct. Also, there was a page number listed on the back of the character sheet that I removed. Files listed as v1.1 will need to be redownloaded. Sorry for the inconvenience and thank you again!