Says the game got quarentined.
Quakehoof Games
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The schemes are as follows:
- drone factory: the one in the demo, self explanatory. Drones/hypno.
- Vampire: Vampires, gothic horror feel
- Chaos: there are multiple ways this one is played, but the theme is the same: it's total chaos.
- Mansion: Maids, servitude, and trying not to piss off the head maid.
- Factory: Robots and Machines. Specifically fuck machines.
- Changeling hive: Slime, changelings, treachery.
- Asylum: Straitjackets, questioning reality.
- Everfree Forest: ???? (I'm not spoilering this one, I legitimately have no idea what I'm going to do with this one.)
If you can think of something, let me know. But I find it unlikely the sirens would co-operate with King Sombra/Flim Flam/Chrysalis. From what I saw in Rainbow Rocks, they seem to be the usurping type and would probably get double-crossed and enslaved right quick.
The idea behind this was to test new plugins and techniques to impliment into Sala's Escape. And given the trouble that I had making the combat system in this one, I'd say it was a good thing I did: if I just skipped all of this and tried to put a poorly tested system in Sala's Escape, the game would become a technical nightmare.
I do understand the concern over "overwork" and slow updates, but I can assure you everything is under control.
Thanks your your kind words and the long list of bugs. They've been brought up before and I've done my best to fix most of them. There's still a few stragglers here and there.
The re-appearing enemies are a very common issue that I have been unable to fix. They're not really respawned, they're just illusions. Think of them as just the angry, impotent ghosts of your foes while I figure out a way to fix that.
As for the drones, they are not the only ones enslaved by King Sombra. Each level holds even more slave ponies. What you just saw was a handful compared to the rest.
And I'd gladly accept help if needed, but I don't remember who you are on derpibooru?