If you can please record your gameplay and send them to us. It will help us create better game based on how you play.
quartsof
Creator of
Recent community posts
Writing good network code is usually hard, you have to think about scalability, security, fast speed and so on. What I can suggest is to use pre made solutions like photon or spatial os, but they are not really production ready. Do you have any hit FPS games? If no then you should try to create some decent FPS first, then think about adding multiplayer.
Here is my implementation and tutorial on creating state machines with Unity in game made for game jam:
https://quartsof.itch.io/two-eye/devlog/154367/state-machines-for-controlling-mo...
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.
Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages, some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented languages.
Design patterns may be viewed as a structured approach to computer programming intermediate between the levels of a programming paradigm and a concrete algorithm.
Source: https://en.wikipedia.org/wiki/Software_design_pattern
Post some tutorials or links that you think are useful.
A bit late with releasing it on itch.io, but here it is!
Qubetris 3D is infinite and fascinating arcade game, where the main purpose is playing for the Cube, to achieve opposite corner while escaping enemies inside of the limited area.
Game was developed with Unity and available on Play Market.
I will be glad to get your reviews.
Check it out:
https://quartsof.itch.io/qubetris-3d
Video:
PS
If you are interested, I can make something like postmortem of how game was created, how some things implemented etc.
Hello guys! I am Unity C# developer. I already launched one game to Play Market. Currently looking for ones who could create design for the mobile games. Design should be simple and nice looking. You will do concept arts, texturing, choosing right colors and shapes, fonts, UI, etc. then i will try to implement them in Unity with actual logic, also i will handle marketing and publishing and other things. Good example games would be from Ketchapp or Voodoo.
If you know about color balance, fonts, shapes, UX&UI, everything that makes game beautiful, we can collaborate and create amazing games together. You will take % from the revenue.
Right now I am creating project and I will need your help.
Feel free to contact me for more information or if you have any questions
Discord: Ali#5040
Email: quartsof@gmail.com