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quartsof

30
Posts
7
Topics
4
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4
Following
A member registered Apr 01, 2019 · View creator page →

Creator of

Recent community posts

Two eyes community · Created a new topic Help us

If you can please record your gameplay and send them to us. It will help us create better game based on how you play.

Two eyes community · Created a new topic Review

Post game review here

Two eyes community · Created a new topic Ideas

If you think you have cool ideas post them here.

Two eyes community · Created a new topic Bugs

Post bugs here.

Writing good network code is usually hard, you have to think about scalability, security, fast speed and so on. What I can suggest is to use pre made solutions like photon or spatial os, but they are not really production ready. Do you have any hit FPS games? If no then you should try to create some decent FPS first, then think about adding multiplayer.

Video tutorials about Design Patterns in C#:

Useful github repo with almost all design patterns:

https://github.com/QianMo/Unity-Design-Pattern

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Here is my implementation and tutorial on creating state machines with Unity in game made for game jam:

https://quartsof.itch.io/two-eye/devlog/154367/state-machines-for-controlling-mo...

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In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.

Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages, some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented languages.

Design patterns may be viewed as a structured approach to computer programming intermediate between the levels of a programming paradigm and a concrete algorithm.

Source: https://en.wikipedia.org/wiki/Software_design_pattern

Post some tutorials or links that you think are useful.

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Great game, there was some bug which didn't rotate my character to current movement direction, which was a bit annoying. Then later on I discovered that I should rotate with mouse :D.

Boss and game style are very nice. 

Enjoyed playing it!

Thanks! 

Yeah I noticed that. Sometimes switching causes some troubles when you don't know where are platforms or other obstacles are located.

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XD

Thanks! We thought controls fit with cartoony movements. :D

Thanks :D 

We tried to create something cool. Hope you enjoyed!

Woah, looks very nice!

Enjoyed the game! But adding UI would have made game much better.

A bit late with releasing it on itch.io, but here it is!

Qubetris 3D is infinite and fascinating arcade game, where the main purpose is playing for the Cube, to achieve opposite corner while escaping enemies inside of the limited area.

Game was developed with Unity and available on Play Market.

I will be glad to get your reviews.

Check it out:

https://quartsof.itch.io/qubetris-3d

Video:


PS

If you are interested, I can make something like postmortem of how game was created, how some things implemented etc.

That's some dedication! I like it.

Haha

Cool game! Didn't notice how spend 20 minutes.

Downloaded and played this game. Pretty enjoyable. Nice work!

Right now I don't have any projects that will require 3D character animation, but would be glad to stay in contact, maybe for future projects. Do you have discord?

Sounds Good! Would like to see your music in my next project.

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Hello guys! I am Unity C# developer. I already launched one game to Play Market. Currently looking for ones who could create design for the mobile games. Design should be simple and nice looking. You will do concept arts, texturing, choosing right colors and shapes, fonts, UI, etc. then i will try to implement them in Unity with actual logic, also i will handle marketing and publishing and other things. Good example games would  be from Ketchapp or Voodoo.

Example

Stack from Ketchapp

If you know about color balance, fonts, shapes, UX&UI, everything that makes game beautiful, we can collaborate and create amazing games together. You will take % from the revenue.

Right now I am creating project and I will need your help.

Feel free to contact me for more information or if you have any questions

Discord: Ali#5040

Email: quartsof@gmail.com