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QuasarArt

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A member registered Aug 04, 2020

Creator of

Recent community posts

Gives me ToeJam & Earl vibes. Cool idea, but a pretty steep skill curve right off the bat. If this goes any further I'd say lessen the difficulty near the beginning. Otherwise, pretty sweet for a jam game!

Also, DO NOT underestimate the power of good visual design in UX / UI. This is not a criticism  on what you have (on your steam page) but simply feedback on what you could do better. Make it unique. By that I mean try your hardest not to use assets for UI. Find your own way there even if it looks bad for a while. Get a good logo and don't use a basic font (this is VERY important for indie devs). A lot of people look at UI as a component of the polish of a game. 

I will pass over SO MANY steam games because they look like UE5 Quixel games with very obvious purchased assets. It's one thing to use them to prototype but if your game art looks like it came from 12 different places, it doesn't matter how much promotion / advertising you do - people won't play it. Look at Valheim. The UI is ugly as hell, but it works so well because it's unique to that game. The art is objectively trash but the composition is gorgeous.

If you're making your own assets, you can also stream the creation and build SO MUCH more of a following that way. And people will see the work that you put it as a singular dev. 

If I'm objectively rating your game thought your jam game, I think it had the best graphical 'look' and you're doing some interesting things with depth that's nice and appealing, albeit a tiny bit generic. However, the level design was very 'this is my first game' and the gameplay seemed like it came from a template. For a game jam it's probably fine if it's fun enough but I didn't feel like I wanted to keep playing it. 

You did good work though and should be proud of that for a 72 hr jam. 

I think it's a great game for 3 days! Good job!

Some points:

I know it's a game, but I would try to extend the atmospheric entry because it makes less sense that once you've made it through the atmosphere, you'd still overheat. 

I really get a sense of RNG from this and I don't know if this is the case but there could be more notable/obvious markings to make speed running it and replaying it worth the time. 

I feel like for the size of this, you don't need a checkpoint. The check point felt almost like a  bug to me? I also hit the checkpoint before grabbing the chute, so if there is a checkpoint, I feel it should exist on the chute acquisition. 

Otherwise, this was kinda cool and fun! Felt like if Pilotwings was released on NES

Crazy addicting. Gotta shave those seconds!!!

(1 edit)

Thanks for the kudos on the blood!! It was fun to paint and see it in the game. The style in your game is so rad!!