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Queid504

11
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A member registered Sep 08, 2019 · View creator page →

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This is a pretty fun game when it comes to playing with friends, as it's an overall competition between the people and the dog most of the time (even though that's not the point of the game.) It's interesting to play with the piggy back mechanic and how the gravity for them works.

From what I can tell, the dog perhaps, would be nice to add an interesting function to them aside from being able to push things, as all they do is go forward or jump. Perhaps a similar step mechanic? I'm not sure, but otherwise, pretty cool game.

All of you did a really great job with this, pushing a lot of the boundaries for this as a game and making something more cohesive than just another game that we've seen thus far. It's a wonderful experience going through each of these systems and getting to understand each of the small stories. If I could make a suggestion, perhaps putting in a small tutorial screen just in case (perhaps in the pause screens to not ruin the flow) would definitely be useful to those who don't play games as often and are looking for this story driven stuff. Great job guys.

Interesting concept using the mouse as a tool with the keyboard, sort of reminding me of the Super Mario game that was on the Wii U. It's pretty great trying to figure out the small jump puzzles and pleasant to do so when using the tool you'd made for us. If I could suggest anything, it'd be to perhaps add a bit more complex levels later on if you plan to work on it- I feel as though it'd definitely benefit the game. Other than that, the art itself is awesome

I really do love the animations as well as the overall feel of the game and the character- going from the fun and simplistic artstyle to their movements. I do agree with some of the the other criticisms, such as the 2nd level being a bit more difficult than the others, but i do have my own, of which could be perhaps adding a background that isn't gray, unless y'all want it to stay like that. It feels a bit too standardish and even though the other assets stand out in it, it feels really flat in the back. Other than that, great game! 

Awesome game design and gameplay. I really enjoyed playing through it, as well as just taking in the smaller details, like the detection from enemies and the use of the ball. It was very unique and a fun experience. If I could give any kind of suggestion for the game at all it would be for the scoring, like heightening the amount for players and giving more for being able to get past the enemies without getting caught by all of them could yield extra.

This is such a visually and emotionally interesting game that really does get you to think and reminisce about things that really make us who we are, whether it's something as big as life events or as small as games. The art is great, honestly having it be semi animated, being more clunky rather than smooth most of the time is much better for the narrative that just works for the game. The only thing I would suggest is to  perhaps do a bit of the same with the other levels, as breathing life into them through movement can definitley strengthen what you've already got. Otherwise, wonderful experience and great game.

Good job getting to where y'all did with this game! I know for a fact that making the tile map was a pain, especially from what you guys said in the 1st demo, but just in general. You guys did great with it, but if anything, perhaps the map was a bit too spacious or perhaps has too many dead ends, of which neither sides can really get into if either player(s) is in front of it. Otherwise, great art, great concept, and an overall great time!

Capturing the feeling of something, whether it's a place, person, or something else, is something that can be very difficult at times, especially when it comes to something as complex as the feelings given when you're walking through the subways of New York. This game captures the feeling really well with the sound alone, with the looks only enforcing what there is. 

As was stated in the demo, it would've been awesome to have seen people walking by or other events occurring on screen while walking with the Ipod in hand- but truth be told, it doesn't ruin the experience not to have them- it's more a personal preference. Good job.

After having played the game, I see that there's a bit of problems with either the jumping mechanic or my keyboard- really depends as there's a delay everytime we press is that doesn't seem to follow a really follow a timer, as sometimes I could just rocket upwards.

Nice and simplistic game with flying naneirs. Though the emotions are a bit iffy on my part dealing with cooking, I can see how the game gets more difficult and adding on to the level requirements,  but it could feel a bit more of that emotional difference. 

Great game overall- the aiming mechanic is easy play with and the movement feels really smooth.  Great message at the beginning letting the player feel vulnerable and allowing themselves to think this was a nice game. 

 However, the two problems I encountered were that the first time I played, I kinda went out of the bounds of the screen and didn't notice the story on the streets at first, as they're far from each other. Other than that, great game.