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QuesadillaQueso1

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A member registered Sep 25, 2023 · View creator page →

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I'm sorry, it wasn't my intention.

I actually ended up rating it pretty high because it only feels bad when compared to other fangames.

I love FNaF fangames, but this one is so laggy I can't realy enjoy it. Also, the "animatronics" (btw I like that the enemies are something different, as well as the location) have generic mechanics, wasting their potential (it would be better if the mechanics where iconic to spyders and cold). The graphics, animations and sounds are really good, but the mechanics are just unoriginal and buggy. Also, the theme isn't present at all, because any multitasking you can find here is just usual fnaf stuff. Conclusion: this WOULD HAVE BEEN GOOD if it had came out on 2015, before it was done 1000 times.

I played it again after you fixed the bugs, and I have to say it's one of my favourite games in the jam! The mechanics are simple and easy to understand, yet the gameplay is intense and challenging. I don't know if it really follows the theme, but that's because the mechanics are really well integrated toguether, it does give that multitasking feeling.

YEY 196 stars!

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The idea is original and very ironic, the animations are smooth, but I guess it's still just an alpha (since the gameplay is stuck on the "tutorial"). The way of following the theme is clever (as long as the main character ends up having to do something appart from controlling the arcade, preventing it to be an "input lag simulator"). Can't wait to play the full release and see what happened to the text engine!

I like the idea, reminds me of a mix between green and yellow hearts in Undertale. It will definitely be fun and challengin when finished. But for now, the main mechanic doesn't really work (there is no rythm on missile spawn nor shooting). The presentation is very good, but the theme is nowhere to be seen.

Please, make a full version, I feel a good idea just got to waste.

I don't want to be arrogant, but I could easily do this in 3 minutes without the restart bug.

So I had the self imposed challenge of giving a constructive comment on every jam game... This is my 3rd strike.

Congrats, really polished game! Would be great if you could optimize it and make the backpack easier to place tho. However, I don't see the theme anywhere (at least during the part I played, because I can't complete the game due to my old pc being unable to run so much quality).

Bruh :v

Thankyou so much <3 I hope I can find some animator/graphic designer to help me make a 3D version or something. BTW, I'm gonna try your minesweeper doom right now!

Fun fact: the day after submitting the game, I saw a Looney Toons episode called "the feather of the pride" where one guy trays to kill other by hiding a little motion-activated bomb under a chess piece.

Bro, you broke my heart! DO YOU KNOW HOW MUCH I LOVE BULLET HELLS AND RYTHM GAMES? I thought I could play the best crossover ever, but it turned out to be a joke game :(

SANS UNDERTALE GET DUNKED ON MOMEMT

I'm sorry, I love FNaF, but the project doesn't work past the introduction. Also, fnaf is already about multitasking, so it might not be the best idea for this jam (almost any other game you choose to combine with fnaf will look like being just one mechanic of it, unless you get really creative).

BTW: shouldn't it be "wall breaker" instead of "pong"?

Is definitely a good combo of games. And the "introduction" was fun, even tho I already know the game was gonna change. Appart from that, it was done in 1 hour so... you already know it feels like barely a beta of an actual, complete game. I got fun for 2 minutes, then I realiced there is no sense of progress and you can cheat. But yeah, good job doing it so fast. I hope I will see you again, doing a more serious game with more time.

I'm definitely not a clicker enjoyer, but it was fun for 5 minutes. I guess the player soon runs out of things to do in the game. Maybe try to add more upgrades, and specially more enemies?

I like the idea, but the final product isn't fun to play (gameplay just feels empty and repetitive). I recommend increasing reaction time, so you can add complexity to the gameplay, adding variety and unpredictability. Also, if you can, fix the instructions (or remove them, they are not needed).

There are no words to express how good this game is. I genuinely got hiped every time I progressed in the game. Amazing graphics and sounds, juicy as hell, addicting, rewarding, perfect difficulty curve, smooth, absolutely bug-free... I really want it to be first place (even if that means I'm not the first). I have so much to learn from this game... Only problem is that the theme is nowhere to be seen, but I enjoyed so much beating the game that I'm gonna rate the theme higher than I should. Please, move this game from the contest (where I'm afraid it will be desqualified for not following the theme) to steam (where you can definitely make money from this masterpiece).

The game seems super fun and original, but it's totally unplayable (after a few seconds of gameplay, the objects get invisible). I don't even know if the theme is present since I can't play long enough to notice it.

The story is appealing, and the mechanics are super polished (didn't find any mayor bugs).  The detail of holding click to speed up text is great. Only problem I can find is that the story-telling-game is not very interactive: it would fit the theme much more if you had to choose what the player protagonist says or does. Appart from that, would be nice if you could skip any chapter you already watched and accidentally replayed. Also, I suggest making the robots more different from each other, preventing the tower selection from overlapping with placed towers, and adding some event that requires you to check the tower deffense. Can't wait to see the next chapter!

Also Fun Fact: in spanish the name of the game is pretty much swearing xd.

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Well the game is a demo so you already know the problem is that one of the 2 games is missing. The RPG it's fun, but I'm more curious about what's gonna be the second game (RPGs are so variated that making it look like 2 games combined instead of a complicated RPG is gonna require a lot of creativity!)

The execution is perfect. Amazing graphics, sound, presentation, and very juicy. Only problem is that it doesn't seem like playing two games at once. I get the idea, is some kind of minecraft/terraria + roguelike, but the "mine part" is not consistent: it doesn't add anything you would not expect in a roguelike. I mean, you can even use the gun to mine, so the pickaxe seems pointless most of the time. I can see this game on steam (with some upgrades), but I would love to see the "mine part" have it's time to shine.

The game is great in terms of visual and sounds, but there are a bunch of inconsistent mechanics (red platforms that doesn't kill you, black platforms that kill you) and a few gamebreaking bugs (it sometimes gets frozen and you have to restart, the white character might get reset while you are controling black). But I would personally descualify it because it doesn't stick to the theme at all. You never play tow games at once, not even two levels at once. There is no reason to switch characters mid gameplay, so you can simly pretend it's a normal platforming where the color scheme changes every level.

The idea is good, but the execution is... well there isn't any execution since the rithm game doesn't work (no music, you can spam spacebar). I would like to see this game finished, I love rithm games and multitasking so it seems fun.