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A member registered Jul 18, 2019 · View creator page →

Creator of

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Ah think might be a bug in that version I had 6 different combinations but the numbers were 7

Hard game or I'm just really bad at it ;). I would have loved this game back when I was rocking the 3310. Its mind blowing that you can make characters be distinguishable the climbing pull up but was really good

Those boss's are a bit hard loved it.  Great controls nice blend of colours and gameplay once you get used to the jumping between platforms. You've done an excellent job there.

Love the visuals and the story telling with visuals and not words.  The platforming is frustratingly hard for me. I think the picking up the bits of the robot is a very organic way of the character gaining abilities.

Love the visuals and the story telling at the beginning.  Full disclosure I didn't play it all the way through found the button layout a little unconventional. Keep up the great work!

Correct build is on there now.

I uploaded the incorrect version of this I don't have access to my windows build computer till tomorrow afternoon as soon as i do i will upload build and upload the correct version.

Great  game i throughly enjoyed it love every aspect. Always preferred the games like this that i can just pick up and play.

Im entering it in improve my game jam so ill be able to get it finished in that.

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Ill be honest i have a semi written script because i want to build it out i had two other paths planned out but ended up running out of time. I wanted a really sad ending and a really happy ending. Thanks for giving it a go

Great effort and good start. Didn't have any issues playing it couldn't do the 4 by 4 puzzles felt like i was trying for 20 minutes on the same one. I found the player a little slow moving. Could benefit from some more things in the rooms to give it a bit more polish. 

The text was funny. I found the drawn style of the trees and campfire a nearly nice touch. I couldn't figure out what i was supposed to do i went to the dungeon nothing happened eventually the giants got me :( again and again. 

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I liked a lot of it movement was good though couldn't get a hang of the build mode toggling, I think that's more to do with me not being good at the game. I didn't get very far in the game i kept dying. : ), But solid effort clever game name : D

I had fun with it. I wish the light would have lasted a little longer. Well laid out. I don't know if this was just me that experienced this but the coin score at the end of the game that popped up didnt populate the score with the score i had earned in the level. Nice boss fight in there. 

I am looking into that outside the Jam as there was a lot of things i wanted to include in the and id like to implement them. Thank you for playing and giving me feedback.

Thanks again for the feedback Ill play about with both these said methods. Maybe id build both then you have two modes of plays for people preferences.

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Excellent artwork, nice audio Like the use of jellyfish. I did have to play it a few times because i couldnt figure out what was wrong. The first monster on the first level can be skipped as you can jump on top of the platform above it. For me it seemed to stop the second wave from spawning. I enjoyed it alot I think the last boss could have been a little harder.

I agree with you there is little room for improvement on the times it is something i want to address, I am considering making the movement more of a hold down to go that direction instead of the constant having to click to move a block. I will be changing the timing on this level i think its 45 seconds the others are 55 seconds to 60 seconds. My idea is that you would optimizing order of things you do it in. I think when I've played level 3 I've done it with 0.5 to 1 second less so it is a little tight to do it. 

I am working on making the player movement easier. Don't give up I believe in you. I must admit the game levels are not balanced correctly I think level 3 is probably the hardest one on there, Thank you for playing it and the feedback.

Thank you very much. I am truly appreciative that you have played it and left me some feedback. I do want to do more work on this after the Jam is concluded because i had a fair amount of content I want to add to it including some audio, a longer story more parts to the cleaning. 

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I included the arrow keys and WASD to make it easier for Left handed and right handed players.

You don't need water for the hands sorry i might have not explained it correctly you put the hands in the brown bins with the gold rim by standing over it and pressing space to drop it. Water is just for the blood stains. Thank you for so much for taking your time to play my game and leaving me feedback. 

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Yeah I had a feeling that I had not balanced the game time to pieces left to clean. Had i have had more time on it id have had injured enemies that would animate and chase you until you lured them into a trap. I will continue working on this after the Jam has concluded because i think there is so much more i can do with it. Thank you so much for taking your time and playing it and leaving me feedback.

Good spot never spotted it in my play testing. Ill address that thanks for letting me know.  I must have missed something. Yeah im going to take my time and work on this a lot i think with some bug fixing maybe more graphical variation and I think it has the legs with the right amount of effort put in to be a little challenging game. 

I agree with you I am going to work on this. I didn't have too much time to work on it because I had overlapping Jams.

Thank you.  Knocking up the sprite art was relatively easy. I will check out Europa as you have kindly checked out mine.  Ive actually two Jams now because id signed up to a three day one which started when this one finished.

I'll be honest i had hoped to get the box to slide i had a hard drive failure 48 hours before and I had not backed the game up i had to rewrite it all from scratch. Lesson learned use the cloud.

Thanks for playing it and thanks for the feedback. I'm sorry about the pain i've caused you.  It's the first game I've actually put out in the public.  

Thanks its first one I've done. Im going to keep working on it.