Yeah, I am using sfml, which I guess in this kind of scenario is not the best idea, though I am happy with just learning new stuff even if I don't finish the game in time. Had almost no time to work this week, but the weekend seems mostly free. If I can muster up the motivation maybe the game will still see the light of day before the end of the jam. How is it coming along for you?
quiet_acid
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Well, that's something. :D I don't even have movement done yet. Had no time to work yesterday, so I tried to come up with something more horrory, but I am settling on some kind of arena shooter thing, where you're taking the last stand against cabbages, because everything else seems too complicated. I won't need to do pathfinding or some complex collisions, which will save a lot of time. Would also be nice to make spotlight shader for atmospheric lighting. Shouldn't be too hard.
Random Game Seed: 30654772234
Random Game Idea: A horror game where you own trivial fedoras for the most peaceful bad cabbages, and it's the most important thing you'll ever do.
Title: CabbaDook
Idea: A 2D horror game, where the player has to protect fedoras while being attacked by aggressive bad cabbages, who want to steal them. There's also a main monster that appears after some time. When it's killed the game is won.