Thank you! The game was supposed to have been expanded, but life happened and, well, it stayed as it is. I'm looking into completely remaking it, though.
Quinn
Creator of
Recent community posts
Thank you for the feedback!
You're right about the camera movement. I'll change it like you suggested and see how that works.
When I tested the game a bit earlier today, I was also frustrated with the slippery movement since it doesn't work well with the smaller platforms; I've already increased the friction by a bit.
I also got a bit confused with the platforms, but I also assumed that it was my monitor. Also, I never considered using the dots for showing the cooldown; I'll definitely try it out.
Yeah, completing games is really hard. I have many, many unfinished projects just lying there. I think about going back to finish them every so often.
Once again, thanks for the feedback.
Yeah, I used shaders. I only started learning and experimenting with them about a week prior to the jam, so I was a bit worried that I might have overdone it, but it seems that everyone likes it, so that's a relief. Also, I really tried to submit a polished game and I feel I succeeded there.
Thanks for the feedback!
Wow! I really didn't expect you to play my game! I made a point of trying to make my game look and sound good. During the development period of the jam I couldn't really think of a way to make ghost mode more fun, but I've gotten some ideas I will implement after the rating period. I have noticed the issue with spikes' hitboxes, but as you said, it'd not much of an issue for a gamejam entry. I will fix it afterwards, though.
Really, thank you for the feedback!