glad you liked it :D and that was exactly my thought behind that system :)
qwaffles
Creator of
Recent community posts
good game. I love the visuals; very relaxing.
favorite levels: 9, 13, 17, 21.
I liked the series of 10-12, it was fun looking for what's different.
I like that all elements are shown in the intro level.
in level 8, I think it's strange how you give away the interaction, instead using it as a discovery
in level 22, you can swap the middle lantern with another, but it doesn't change the solution much.
fun game! Ive been stuck on level 8 for a while.. i wonder what im missing..
edit: wow that was a great level!!
my favorite levels are 7&8. it's interesting that the levels feel so different even though the mechanics are so simple. i thought level 9 didn't add much to what 7 does, but it's still a nice finale; i do wish that there were more levels with the 2 dots.
cool idea, but the mechanics (random cooldown reductions mostly) make it a good strategy to rapidly click, which isn't fun. i suggest making the cooldown of slash higher but giving it a charge count (you can charge up to 3 slashes, 1 charge per second). remove the cooldown on stab and make it higher range the longer you don't use it. and make bullets start fast and decelerate
cute program :)
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