also I played all 3 and 2 was the best
qwertyuiopM921
Recent community posts
very fun, I love how there is single player too, I got 100 to 18 score on the CPU and locked him in place countless times. The best weapon is sword because it's a perfect lever to throw off your enemies.
please add these:
more maps
customizable characters
choose weapon and more weapons
here's proof of the score:
Best cards:
Minotaur for damage and speed
Unstable Potion + any weak monster (bat is the best option because of its vampirism)
Fairy next to you for +1 hp per turn which is useful for spark mage and not drawing any cards damage
Summon Totem
-Fire Totem:snipe enemies that may cause problems (for example all the ratfolks that build things)
-Heal Totem:healing random allies
-Buff Totem:adding damage to random allies (well paired with fire totem)
Smite for sniping any enemies that may cause problems
Blacksmith and Innkeeper for adding cards that are pretty useful and prevent you from getting card damage for longer
Snake is good for its deathtouch although you will need to keep it out of enemy monsters range and protect it.
Cards to NOT get:
Spider because too slow and other weak monsters cost less mana
Hell Critter because even though it costs 0 it does no damage so it's only useful as a decoy and there are always better weak monsters for decoys
Beast simply because Minotaur is better
Goblin because the other weak monsters have effects like vampirism and swarm while it has nothing but base stats like Hell Critter which is another reason not to get Hell Critter
Bonus Fact: if the death touch snake gets to the other mage and attacks, the death touch doesn't work.
I tried the new demo update with the dwarf mage and here's the review:
When I first saw the dwarven death machine I was so surprised by the 20 20 stats but then realized I didn't check the speed. So speed is 0 first then can be buffed by guys later and health can be buffed too. Then when I found all that out I devised my strategy: kill all the buffers for the death machine and prioritize the speed buffer. Then get some strong units and kill the mage while mostly avoiding the death machine.
Things I want to change:
The death machine can be killed, and that's fine, but where it respawns is different. When I killed it with taken by the sea I noticed it respawned in the same spot, which I think could be changed so it has 5 positions around the dwarf mage instead of just one spot.
I also think in general the ai could be updated so that if any mage is at critical health it either tries to kill the player fast or kill the attackers first.