Unity games usually ship out with all the game code in Mono/DotNet (unless you switch it to compiled, which can have issues). I usually edit the game code directly with dnSpy for small mods like that, though that's a bit rough for distributing mods. For distributing stuff it's usually better to make something cleaner using one of the Unity modding frameworks, like BepInEx.
r4m0n
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A member registered Oct 06, 2015
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Very good game so far (played all the way to the slime boss, can't come up from down there, but I think that's all for now?)
Some notes:
- The escape struggle is a bit too heavy on the RNG for the times each key stays in, if it cycles too fast you simply can't escape. I've escaped in as little as 2 mana bar charges, and as many as 20+... I modded the game increasing the minimum time from 0.75s to 1.5s and it improved that a lot. probably 1s is a reasonable min, or be a bit more forgiving on the decay time.
- Had issues with scene transition leaving you "floating" stuck on the ceiling on the narrower corridors, and going up on transitions fails a lot as well.