Good module!
Unless I am mistaken, a glaive is a polearm and not a sword, as described on page 10, 2nd paragraph describing the magic glaive named Devotion.
This adventure was reviewed on tenfootpole.org recently. While the review was "meh," from that reviewer "meh" is not a bad rating, especially given how jaded he is by ca. 15 years of constant reviews. I was intrigued by the mention of a fish-headed naid, the wineskin capable of producing a small geyser, and a water cult. I ended up here.
What do I think after purchasing and reading? The situation is interesting, starting in media res, with just enough detail to explain what happened and what could happen. The cartography is clear. The geometry of the rooms / layout of the complex is organic. I assume the entire site is underground? Bullet points make it easy to scan. The party is not rail-roaded, with ca. 5 options depending on party morality. The NPC stats are sufficient without drowning me (no pun initially intended). The random encounter and random blessing tables amplify the tone. I can imagine dropping this into either my 5e or Worlds Without Numbers campaigns for a quick adventure when the party enters a new village. It is well worth the 2 bucks!
Thanks for making it available. Sorry for the weird formatting.
Does this game have problems creating colony ships for Mentars? I've built two, but they do not appear on my map or in my Fleets window.
Otherwise, this is an elegant remake of the original I used to play ca. 35 years ago!
UPDATE: Nevermind. I realized I had turned off the ship icons using the boxes on the upper lefthand side of the screen.