Super, dzięki za poprawki.
Zgłaszam inny bug w sterowaniu.
Jesli wciśniemy na stałe fire i pójdziemy w lewo albo w prawo, to po ustawieniu joya w pozycji neutralnej (nadal trzymamy fire) postać nadal idzie nieprzerwanie.
Pozdrawiam
K.N.
Looks great in color. Good job.I'm reporting a bug, autojumping by holding the fire button doesn't work like in the B&W version.There is no autojump while standing still, when moving left,
but it works when moving right.Will the B&W version no longer be available for download?
Edit:
from crouch (direction left/right diagonally down, auto jump works both ways
Holding fire, moving left, center and the character keeps moving left without moving the joystick.
I read that this is a new scheme.
"Control scheme unified with Atari and Amiga versions (FIRE must be released and pressed again to jump)."
Good idea.
But leaving the UP direction active may probably block the use of the UP button (if you accidentally hold direction UP, pressing Button 2 at the same time will not work).
Or you will accidentally jump by doing the diagonal up direction instead of the button, this will be the most annoying.
Choosing either this or this in the menu or with a keyboard shortcut is the most effective solution.
Weird. Multibutton works on Vice but not on a real C64 with Ultimate2+. I checked on testers and other games that support the second Fire. Both on 8580 and ArmSID. Rocky does not respond to the second button. Other games/programs (e.g. second fire in Briley Witch Chronicles) have no problem. The mouse works in Geos. Does anyone have this problem on a real C64 with U2+?
I probably wrote it unclearly. Fire2 works for me (real C64 and emulator), but.. Accidentally holding down direction UP blocks the use of Fire2 for Jump. And vice versa. This affects when playing with a gamepad. And not important when playing one-button Joystick.
I use gamepad on real C64, USB device to DB9 adapter. Fire 1, 2, 3 works.
Hmm.. 1351 mouse uses potX/potY, and they are "common" for port1 and port2. The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)
Is it a game problem or more hardware problem..
Maybe you can't have a mouse plugged in and use the program (driver) for the Joystick with three Fire buttons at the same time.
Maybe the Joyride program from CSDB is able to test this.
Medium is perfect for Speedrun competition
😎
https://mega.nz/file/3B5hkRyY#tDzV_UVNTjjfSqFByO6gEOAmj5wku7BWq1GMlNQ6TrQ