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Radosław Rudak

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A member registered Aug 28, 2021 · View creator page →

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Funny enough those waves aren't even waves every second  enemy spawns and rushes at you. and to be honest i's kinda child of my improvisation after failed attempt to implement  a* alghorytm (i planed to populate whole map with forest and you cloud build house anywhere and enemies atack you )  so instead of populating whole map with tress it's 24X24 tiles of grass with point in centre where you're teleported during a night and blocked.

But i'm already trying  to "undo" some changes and  already i unlocked moment during combat (to witch you can switch by key not automaticity triggered by night). But enemies still go in straight line at you and thus block at objects.

If i will go further it probably gonna be different,probably different feel and spirit that this prototype here , but i want to make combination of resource gathering and combat when you actually have to fight for your freaking live. Time will tell if i will find enough discipline in myself to make something out of it.

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Yea i'm aware of problems with bullet collision detection, sadly i couldn't figure  it out(especially that on Desktop version it worked fine) in time and only one of the commenters give me trope that it might be problem with frame rate.

In case of refreshing issue well i kinda forgot to add some reset of the game and at the end of jam i decided to just add information to refresh to end game.  Maybe at least i learned something.

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Funny enough those suppose to be allies but i couldn't figure out design with i would draw efficiently.

PS. To be clear you can be in fighting mode just 20 seconds after with you can start building but after 20 sec. passes building mode will trigger only if there is no alliens on the map (including those beyond FOV)... yea even with limited time i think i could do it better but well. Mistakes were made.

When i saw this on Javid discord i trough that Concept is interesting.

But the game turned out to be brilliant.

I would be happy to be able to play this on Android Phone offline.

Generally great (but got blocked in one block and only reset option was to reset full game and i did not saw option to go back to check point and i stop playing because i did not wanted to go trough same levels again) but beside that it's really good.

OHH that would make sense.

It basic just check distance between every bullet and enemy, if it's bellow certain value it accounts a hit. On my Linux Desktop worked fine but Web not so much but at the same time web seems to have lower frame rate (see how long  yellow lines that represent flying bullets are ? on PC those are like 2 pixels) So that add up. Thanks. (I can't edit it now but maybe i will come back to this project in the future)

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Yea at start  i wanted enemies attacking you while player is moving but integrating "A start" path finding turned out to be too hard for me to do in time, so i kinda improvised, and after trying doing something too complex i   kinda went to far in other direction and made something too simple. Instead of making aliens goings in strait line and slowly destroying blocks after colliding with blocks while  player is moving(as was it was one of my ideas) i made something like... this... well mistakes were made.