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Rain

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A member registered Jul 08, 2016 · View creator page →

Creator of

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Thanks! We had in mind a few ways to implement feedbacks to orient the player (through sound design mostly) but we lacked the time to actually do it. We'll try to update it to fix this kind of problems once the jam is over!

Thank you very much! The secret is: we were five, so one of us could focus on that part specifically.

Hey! Thank you very much for playing, glad you liked the story! =D

Yeah, now that you mention, maybe we could have given the lamps another colour while they are turned off. We'll think about it when we fix other bugs!

That was a really nice puzzle game, I wouldn't have minded continuing this for another few levels :p Like many people I got stuck near the end but when I looked up your comments I saw that I had the right idea. Maybe putting the - ah, I don't want to spoil the fun for others - the lever for the first door in a more obvious position would have been better, I don't know. There are so many things in this room, if you don't know what to search for it would be lost in a sea of props anyway.

I have nothing more to say that hasn't been said already (and better) by other people, so yeah, thank you for this game, it was fun and I enjoyed it greatly!

Hey, thanks for your feedback! Very glad to hear that you enjoyed the game!

Yeah, it was hard to estimate accurately the size of the mansion until very late sunday evening, and even more so in addition to the light&dark mechanic.

We intended to have clear feedbacks with sound design, unfortunately we didn't have time to implement them. And we didn't realise that the player had literaly no other way to know that a new door was opened until it was too late.  Clearer mentions that you completed each "phase" of the game would have been very cool. Your idea of directonal sound is very intersting, we will think about it when making a more polished build!

As for the twist ending... yeah, your comment is spot on. We didn't really know how to end the game properly and felt it would be a bit strange to leave it unresolved.  The idea was actually present in our mind very early, but we didn't think about how to bring it subtly until we had more or less everything else in the game. Maybe you're right, and mystery would have been better than a half baked end, but still that was the story we wanted to tell so we did it anyway.

Anywayn thank you again for your comment, it's really appreciated!

Hey, thank you for playing the game, very glad you liked it!

The thing is, I didn't fully realise that the size of the texts would be a problem until very late on sunday's evening, which was a bit too late to fix it XD. I tried to stay under a strict maximum of 1k characters but it was still too much. Still happy you appreciated it, though!

As for the lightbulb dying out... yeah, same issue here, we couldn't test the game until very late, and though it was a good idea on paper it is maybe a bit too harsh in game. Yet playing it we still felt it was adding to the tense ambient of the game rather than ruining it, so we decided to keep it - not that we would have had the time to fix it anyway x).

Again thank you for you kind message from all the team!