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Ruffles Teiv

17
Posts
16
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42
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A member registered Aug 26, 2020 · View creator page →

Creator of

Recent community posts

ROCK 🤘🤘🤘

10/1o mumch kitteys

Awesome!

No problem! I thought for a moment it was intentional, because it happened just as I defeated the last boss haha

Thank you for rating our game! We've got a little too ambitious and some things (like the sounds) ended up being left out. Other comments also talk about the jetpack, and yes, it definitely needs some optimization.

We also wanted the junk to be very interesting to the player, so we've added as much variety as we could.

The joke is fair enough lol

The concept is full-on 5 stars. An Arkanoid rhythm-based combat game? That's awesome!

My WebGL is buggy so I couldn't play it to its full potential, but I think some more feedback would help the player figure out what to do.

(If you aren't brazilians, tell me, but everything shows me that you are)
Tudo me indica que vocês também são BR kkkk
As mecânicas são divertidas, principalmente o atirar e recarregar, e a necessidade de água dá um senso de urgência, junto com os inimigos que são bem ameaçadores. Tive o problema de realmente não conseguir mais munição conforme avançava pelo caminho, então da metade do jogo pra frente foi só eu correndo pra chegar nas poças d'água até eu chegar no final.

I really enjoy the concept of controlling the speed of the things around you! It makes for really cool mechanics. That said, some jumps where I needed to control the platforms to get over holes were really hard to get through.

Wow, good job with the game, and on Love2D no less! I really enjoyed the concept of losing your upgrades over time, and the fights were all very good. I had a lot of fun, but the crashed unexpectedly when I was about to defeat Number I. I'll post the error here:


Error

boss.lua:2930: bad argument #1 to 'draw' (Drawable expected, got nil)

Traceback

[C]: in function 'draw'
boss.lua:2930: in function 'draw'
main.lua:282: in function 'draw'
[C]: in function 'xpcall'

The art is pretty and I like the musics and sound very much!

You never know what you can find in space!

Really fun game! The concept and lore are very cool and the gravity effect is a nice mechanic, but I couldn't get through the difficulty spike from the first level to the second. I liked that there was a good variety of traps to get the little blue men, but I couldn't which buttons and levers did what, and I had no clear indication of the the direction the blue men would move. It is a great concept any way!

The gameplay is cool but as others said I couldn't get the wall jump to work correctly. Having it be a different button from the jump button doesn't help much.

That said, I love the level design! The multiple dash+jump sections are very fun to accomplish and the checkpoint system is a really nice touch.

Very good! The mechanics are innovative and you make a very nice use of the limitation. I think I'd enjoy it better if there was a standalone version due to the framerate, but that's my PC and browser's fault and it won't influence my rating. The purple things made me genuinely desperate to not touch them.

The Dog is the last remnant of dog memes in the far future, where cats have taken over

Awesome entry! The visuals were absolutely on point and I've loved the gameplay changes. I was completely caught by surprise by... well, everything. Won't spoil it lol

As long as I know, no. This is meant for practice and making games for the sake of it.