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Rafiki

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A member registered Nov 03, 2015 · View creator page →

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Do you remember (or can retrieve from life logging) what the last prompt was? 

Haha, you do remind me I should put in the description to use an external keyboard! That's what I always do when I play this game 😊

Great game! I'm impressed with everything that was packed in such a simple game; the progression in mechanics really kept me engaged, and the theme was cute and glued everything together well.

I love it so much! Great art, great animations, and fun swing mechanic :) I had a little bit of a hard time figuring out how to aim right above myself, but for the rest the game is easy to figure out.

My current high score is 33, very proud of myself 😎

Excited to see where you take this :)

Had never played the original, but I really enjoyed playing this port :) It gives me inspiration for similar games I could make on the Playdate!

Played this with my partner. We had a lot of fun! <3 Looking forward to updates, but this was already enjoyable as is! Great demo

This was a wonderful game <3 the ending made me very emotional. Great job!

Discovered it through Indiepocalypse :) Loved it!
I'd be curious to know which of those projects you've since discovered actually exist.

I played both, but the one I picked first was keeping the card :) It's not the "wisest" decision, but that's what video games are for :D

Just discovered this game through Indiepocalypse. It was the first game I tried from its issue; I found the summary very appealing, and it delivered! Wonderful short story. Thank you for making it!

Hey :) Just wondering if there's anything else to do in the game than play the tape recording. I'm able to put another object into the Emergency slot, but it doesn't seem to be doing anything ^^

Really great job! The protagonist is very recognizable, and the mechanics of the original have been well adapted to 2D :) Nice!

Discovered your games through the Melbourne Queer Games Festival. Love them, thank you for putting some queer joy into the world :)

The numbers are pretty close to the game it draws inspiration from :)

Thanks Mati 😊 It really warms my heart how you engage with my games. Loved reading your comments on your attempts of figuring out the twist!

The answer is in my devlog, which I haven't translated to English yet, but try to play the game and not press anything after the tutorial :) 

Thanks a lot for the recs :) I bought Golf on Mars and Slide & Dice based on your suggestions, and I'm SO invested in the latter! I recommended it to several friends who I know are into this kind of games :) I'll look into the others as well (especially interested in Mystic Messenger).

I just finished this game :) I was really invested in it both for the story and the fights :D Thanks a lot for making it <3

If you (or anyone reading) have recommendations for other great android games, I'll happily take them :)

Thanks! I'm so glad you engaged with this series of game :)

Only one way to know I guess!

C'est bien possible! C'est Erwan qui a écrit le code du jeu :) 

Je vais y réfléchir pour après le défi :)

Laissé à la discrétion du joueur (ça fait aussi partie du jeu) :)

Just pure html! I believe anything other than this would be overkill :) Why?

Happy for you I guess? :P

Esti

Bah y'a toutes les instructions à l'écran :) Tu peux déterminer toi-même si tu gagnes ou pas; quelle interaction est-ce que je pourrais implémenter?

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Hein! Pourquoi les gens diraient ça! À la limite, je les verrais peut-être dire que c'est pas un jeu :P 

I understand the motivation behind that decision and in most cases I think it makes for cool emergent gameplay.

It did make some levels unfinishable after one tiles type change - this problem was very prominent in the last level. I don't know what the solution to that is; maybe you're right and making it so you don't know in advance the next tile is not the solution and would go too much against the idea of the game, but then another solution has to be considered. Maybe it was just that some levels needed a bit more playtesting and would need some other level design or another set of tiles? Idk.

It really was a problem in my experience in the game and it needed fixing. Do with that feedback what you will :)

If I'm not mistaken, it's only shown once you jumped / moved to another tile. So my point stands that you can't anticipate it.

At first, I thought the next tile type was simply the one to the right of the type at the top of the screen, but no, it's attributed randomly every time.

I was able to beat the game tho just now :)

Overall pretty fun game. The concept is interesting, and the art really looks amazing! Great job.

I'm not a fan of the tile types being attributed at random, as it made the level progression quite uneven for me (some levels were made way too easy or hard that way).

I made it all the way to the last level, that I can't beat. I think it would be more approachable / interesting if we knew what the next tile type would be, as sometimes I jump on a tile and realize too late that I made the level unfinishable because of that (on top of trying to avoid enemies and all). 

The answer is in the title screen (and expanded upon in the memes) :)

You're welcome :) Thanks to *you* for playing it!

No specific reason :) I rarely think about audio when making games, that is all

https://rafiki.itch.io/they-seem-to-be-very-good-friends-final

Really cool take on Sokoban! Thanks :)

You're welcome :) Thanks for playing!

I love golf games mixed with other genre! This was such an incredible game, thank you

Interesting take on sokoban! I just wish the difficulty curve wasn't that steep- I had to look at a playthrough to get past level 2, and I felt like mechanics could have been broken down more before getting to that level.

Still, solid idea, can't wait to see what other games you have in store :)