Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

raikutro

9
Posts
1
Topics
6
Followers
11
Following
A member registered Aug 02, 2016 · View creator page →

Creator of

Recent community posts

This asset pack is really unorganized. I’m having to do a lot of editing to make this usable.

My notes are about the “Sole Female Main File.zip”. Your choice of version controlling the releases on the itch.io page are a different issue.

Some notes about that file:

  • Small misspellings and weird naming schemes. I googled the word “Unsheathe” and I don’t think it is a real word. should be “Unsheathed”. In “Sole Female Main\Legacy Red\Front”, “Base Base” should be “Bow Base”. These things are small but mean a lot when game devs are trying to create automated tools base off of patterns that they see between characters.
  • Inconsistent direction sheets. The placement of the sprites on directional sprite sheets is sometimes completely inconsistent with the others. For example: In the “Legacy Red” folder, the “Back Spritesheet”, “Back Side Spritesheet”, “Front Side Spritesheet” all follow a consistent pattern, but the “Front Spritesheet” is just a completely different pattern. This makes using the spritesheet very difficult as a game dev since I would have to make a new spritesheet index for every separate direction or recreate the front spritesheet so that it is consistent with the rest (what I am currently doing). Recreating the sheet is also time-consuming because I don’t have a good enough grasp of what animations are being used in the other animations to do it quickly.
  • The Back Spritesheet for Crimson Red is literally just the wrong character.
  • The Idle Collection sheet files. Why are the frames being forced into a 5x5 box sequentially? It makes it really hard to know which frames belong to which animation. Just put them all on seperate rows like you’ve down for all the other animations.
  • The Idle Collection sheet for Crimson Red just has a random crown above one of the characters.
  • This note is less of an issue and more of a recommendation. You can add annotations to each of the animations in the bigger spritesheets. For example, you can put “Sword Slash 1” in an unused frame on the bigger sheet to orient people. Much better than a bunch of animations scattered with no description.

Consistency is really key here. There are just a bunch of these really small issues that make it really annoying to use in my game. I think a lot of people expect more out of an asset pack they are paying money for. I can’t really recommend this pack wholheartedly to anyone unless this is fixed.

I think that the main issue here is your workflow when you are creating these spritesheets. You should not be organizing these spritesheets by hand (which it seems like you are doing). You should have some sort of automated system that generates these spritesheets for you based off of your individual animations.

I REALLY like your animations. Very fluid and I like the character design. This asset pack is entirely inhibited by the fact that it is a pain to use because it is unorganized in multiple ways. Please make some changes to how to generate and publish your asset packs. I would love to see what you make in the future.

Nice! If you have one, I’d like to see a screenshot or video of your progress. This sounds like it’ll turn out to be a great game!!

I played through about ten levels; it’s fun! This would work much better as a mobile game. Using the mouse is kind of tiring for this type of game. I really like how you had the Scratch Cat explain the game’s mechanics between levels. The water particles are a bit glitchy, but I guess that’s just a limitation of Scratch. Good game!

Haha, this game is really hard! The spinning things are hard to dodge when they come down, and the floating coral(?) hitboxes don’t match the image, so it’s hard to dodge those, too. Also, on my screen, I can move outside the game’s boundaries on the left side. It’s kind of fun, but it’s really hard.

(1 edit)

Not really a 1D game in the gameplay sense since you still have the ability to exist on another plane (jumping). Still really good execution and a cool concept nonetheless.

Great pack! I used the sprites in my game: https://electrix.itch.io/duelinducks

And it even inspired me to make sprites in the same style.

Thanks!

ping. is an online multiplayer pong game with matchmaking and ranks.

https://electrix.itch.io/ping

Love this simulation. 10/10

The sad pizza really adds a great element.

You did a great job on the controls too.

Graphics are out of this world.

Animation is so smooth.

Just found the syringe easter egg. Nice.

Any computer can run it with that awesome optimization.

I would recommend this game for anyone. Will definitely be a 2017 favorite.

Hoping to see more from this developer