It looks really good. I just had a pretty cool idea for a world to run a ttrpg in it with a few friends. Thome seems to perfectly fit the tone of it! Will absolutely give it a try soon. Great writing and I really like the art of Thome, I'm eager to see the other pamphlets!
Raivk
Creator of
Recent community posts
Hello and thanks for the feedback.
Sorry for the various problems you encountered.
We forgot to explain that the game works with VR only using keyboard as an input source.
This is our final student project, and we needed to center the game on the use of the Virzoom Bike. The VR-only mode was just added for the sake of accessibility. However, in order to be able to properly control the bike, we needed to use a specific SDK given by Virzoom. And this SDK doesn't support VR Controllers : it only supports VR Headsets.
So plug your VR headset, get your keyboard, and play the game ! You can press Mouse Left + Mouse Right to bypass the Virzoom Bike setup as written on screen. It might have shown "PRESS X" or anything like that because it has mistaken your oculus controllers as a generic game controller.
The dongle thingy is a troubleshooting message to ensure a player using the virzoom bike has correctly plugged in the bluetooth dongle to link the bike to the computer.
Anyway, we're updating right now the game description to ensure it states the correct controls.
Hello ! Thanks for the very kind comment ! We appreciate it :D
I worked a lot on the soundtrack, so I'm glad it pleased you ;)
Yeah we don't use the unity control configuration options, we had plans to add remap-able controls ingame, but we fell short in time... sorry !
Anyway, the feedback is really appreciated, thanks again !
Thanks for the kind comment and the feedback :)
Yeah a lot of time was spent on polishing ! It's super cool if it pleased you :D
For the balancing, well.. it took a lot of time to balance it (it was worst before the time spent on tests and balance), but it's still far from "well balanced" as you noticed :)
We're working on an enhanced version, and balancing is the main focus ;)