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Rakqoi

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A member registered Mar 07, 2014 · View creator page →

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Thank you so much for the kind words and lovely suggestions ^^ Plenty of these ideas are really clever and I’ll definitely try to add them to the game. I’ll refer back to your comment as I keep working on the game, they’re great ideas. Thank you!

The one thing that is least likely is multiplayer features, since I’m not sure it really suits a game like this, and I don’t have the skills or resources required to implement it, but everything else is absolutely things I’d love to add.

Thank you very much!

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Thank you so much for the kind words and great ideas ^^

Kitties lose happiness when you ignore their needs, and the less happy they are, the less kittycoins they give you. I’m working on a system where kitties request certain items and reward you for giving it to them, and their requests will be based on their current needs. I think there should be more feedback for when kitties have unmet needs though, you’re definitely right.

Tabletops are coming in the next update! It was pretty hard to implement since I kinda programmed the 3rd dimension from scratch (I do not recommend) but I’m really happy with how it’s turning out, though it’s a little janky and might take some time to polish. The next update will have a handful of tables though that you can place items on, and physics objects will interact with them like you’d expect.

I considered a day/night cycle, as well as weather. It’s probably something I’ll implement, but I’ll be careful when I do so, since personally I get a lot of eyestrain from colorful games cycling between bright and dark (the Terraria title screen/character creation is just the worst for me >w< )

I like a lot of your little ideas around these concepts and I’ll definitely read back on this as I continue working on the game ^^ I appreciate it!

Real life has made development progress slow but I have been working on an update! I can’t give an estimate for when it’s coming, but it will be fairly soon

since you’re so dedicated I’ll give you the exact numbers, but I might change how it works in the next version so we’ll see!

Things cats can scratch (posts, cat grass, sofas, curtains) count as 2 toys. Cheap toys (balloons) count as half a toy.

It takes a “toy value” of 210 to have 20 cats, and a value of 663 to have 21. that’s the hard cap, and it can’t be raised above that.

since toys are kinda messy and take up so much space, I might change how it to just be an upgrade you can purchase to raise your kitty limit.

the limit of how many kitties you can have on your plot at once is based on the total number of toys (and scratching posts and stuff) you currently have, it’s not based on buying toys. but I might change how it works, since I also agree lots of toys take up too much space.

right now, no it isn’t. but it’s something I’m working on! Real life makes progress slow but the next version will hopefully have the ability to load browser saves on the downloaded version.

My favorite part is the boxed bottle

it all looks lovely ^^ very nicely done. I love seeing how people decorate. and if you have any ideas for more decorative furniture I should add I’d love to hear!

Here’s a sneaky preview of something coming soon :3

https://files.catbox.moe/oyw41q.mp4

apologies for startling you :3

The linux version you can download is just a universal linux executable, so it works fine on the steam deck ^^ You can also just play it in your web browser on the deck as well.

This is a good idea! I’m working on the game again and I’ll make changes to scrolling for the next version. An option for arrows is a good idea, thank you!

I’m glad you’ve enjoyed it ^^ I’m working on the game again so I’m considering your ideas!

Automatic coin collection could be a good idea. collecting coins is meant to be fun and rewarding and letting the coins pile up can be really satisfying to collect them all at once. I’ll think about ways to make it easier to collect coins, or make it optional

Multi-buy is something I’ve added already for the next version! So keep an eye out for the update, I’ll release it as soon as it’s ready.

Thank you for your ideas and kind words <3

thank you for the bug report ^^ I will fix this in the next version now that I’m working on the game again.

I have been preoccupied with other things recently, but I’m working on an update finally!

It will have the option of buying multiple items at once (already implemented for the next version), and will have an expanded needs system, where different cats will ask for specific toys/food/etc and if you give them what they want they’ll give extra money ^^

They will go after some toys that aren’t moving, if they’re bored enough. Only balls are “boring” when not moving. But adding a moving toy that is interesting to them all the time is a good idea! I think I’ll add something like that. Thank you!

Thanks for the suggestion ^^ I considered adding litter boxes, but they’re kinda gross (I’ve had cats and litter boxes aren’t fun, hehe) and I want the game to be 100% cute and fun, not 100% realistic, so I don’t think litterboxes fit my vision of the game. I also don’t really want to draw kitty poo sprites…

however! I am considering other ways kitties can make messes that you can clean up, like spilling food, damaging furniture, etc. to add some more maintenance to the game (but it will probably be optional)

What sort of emulator? It has windows, linux, mac, and android versions available to download, but it should run on an android emulator if you need it to for any reason

I’ve been preoccupied with other life things (and addicted to shapez 2), so I haven’t updated the game yet. However, I’ve got another update in the works now!

It will have the option of buying multiple items at once (already implemented for the next version), and will have an expanded needs system, where different cats will ask for specific toys/food/etc and if you give them what they want they’ll give extra money ^^

It’s not compatible, there’s not a way to transfer save files between browser and downloaded versions yet, but it’s something I am working on!

If she is playing in the web browser, her save file is stored in browser cookies, so make sure she has cookies enabled for this page. Otherwise, you can backup saves in the “manage save data” button in the options (only in web browser version for now), and can backup and restore save files that way. Unfortunately, there’s no way to recover a lost save file if she did not previously back it up, I’m sorry :<

They only play with toys if they’re in the mood for it, and their mood changes randomly over time. If they aren’t chasing a toy, try seeing if they will chase your mouse cursor, or they may be in the mood to chase another kitty, or to sit around.

If kitties are bored enough they’ll play with anything except for balls on their own, but they’ll play with any toy if they see it moving (if they’re a little bit bored and they’re in the mood to play with it!)

Kitties are only in the mood to do one “play” thing at a time (playing with toys, chasing kitties, chasing the cursor, scratching things, sitting in a box/bed, etc), so if they aren’t playing with toys they’re just not in the mood at that moment ^^

It’s based on how many toys and scratching posts you have, but has diminishing returns, eventually capping at 21 (but you need hundreds of toys to reach this number), and also using expansion permits increases the cap by 2 each

Yes it is, right now there’s nothing checking if a kitty already is present, it just spawns them totally randomly, so duplicates are possible! But I might change that in a future update so see if you can get doubles now ;3

Kitties take care of all their needs automatically as long as there are ways to do so. They will take care of “Play” in many ways (chasing your cursor, playing with toys, playing tag, etc), they’ll take care of “Clean” by licking themselves, and they’ll take a catnap to fill their “Sleep” bar.

Happy is the only exception, it increases slowly over time as long as their other needs are not empty, but also eating good food, playing with yarn, and petting them will increase their happiness.

I didn’t get a chance to do this for 0.9 but I’ll definitely do it for an update soon :3

Thank you, I’m glad you’re enjoying it ^^ You’re right, I think I overcompensated a bit when I lowered the teaser price, since it’s very good, and fun, and you only ever need to buy one of them, so I’ll probably raise it a bit more (so everyone should buy one while it’s still cheaper! hehe)

I may think about doing so, if I can get help for it! But right now, I don’t really have any systems in place for translation, since most of the text is hard-coded. I’ll try to work over the next few updates to clean that up and prepare it to allow for alternative, translated text, then once it’s ready I’ll reply to your comment again to see if you are still interested in helping ^^ Thank you so much for the offer!

Awwe, that would be sad to see! but I might be able to implement it in a cute, harmless way… Thank you for the idea ^^ I’ll think more about it!

yes! save files are stored separately from the game files that you download, so downloading the new version will load your existing save file just fine

Ahh, I hadn’t thought of that issue happening! Thank you for letting me know, I’ll make sure I fix it for the next patch.

That’s a good idea, I’ve been thinking about that, and it wouldn’t be too hard to do, but I did have to stop myself from getting even more carried away and just release the update hehe.. I’ll see about letting cats re-visit in the next version maybe :3

Unfortunately, I didn’t have any system in place before now for tracking kitties so there was no data to pull from.. Also, right now it only saves the most recent 100 kitties to save space in the save file, and to prevent the list from being way too long, but I might change this (maybe add pages to the list?) after I do some tests and push the limits of the save file in-browser, and such

You can adopt as many cats as you can afford to buy collars for! However, the total number of cats present at any given time is limited. It’s based on how many toys you have, but has diminishing returns until it hard caps at 21 kitties present (though it’s not easy to get that many at once!)

Awe, it’s awesome that you’re curious ^^ the _added are set to true as soon as it adds the data for that category to the save file. So the first time it saves kitties (which is one second after you start the game actually), it sets kitties_added to true. Even if the kitty data is just an empty array!

The reason for those variables is so that the load functions know whether or not they’re reading data loaded from a save file, or data that was just initialized (and set to default values).

The line “if _new_kitties != [] or data.kitties_added == true:” is saying “If the list is not empty, OR the list is empty but the data is from a save file, then go on to delete all the kitties in the map currently (to load the ones from the data in their place).

It technically isn’t necessary for kitties anymore, but for bowls and toys, it’s very important. Without the bowls_added variable etc, there’s no way to know whether it’s trying to load a save file that simply has no data for bowls/toys (because you sold them then saved the game), or if it’s a fresh save file. So you could sell the starting items, reload the save, and it would spawn new ones (or rather, not delete the ones that exist at the start).

Hopefully this is a helpful explanation :3 I’m happy to answer any other questions you may be curious about, and if you want to really get into game development with Godot, feel free to add me on Discord or whatever to chat! I’d love to help you out however I can

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Yes, in the next version I’ve made it easier to pet them, and also much more obvious when you are doing it right ^^ It should be released within a day or two!

Thank you ^^ That’s a neat idea, and I might some day add a physical shop you can visit for special unique items, but I think it would change the game a bit too much if you had to go to the store to stock up on food constantly, hehe

Thank you so much for the kind words and for all the great suggestions!! I’ll probably eventually add most or all of those ideas to the game ^^

The auto-water is meant to be infinite since water is free anyway (and gets a lil tedious to refill), where on the other hand, food is required to attract kitties so I don’t want people to be able to completely idle the game :3

I’m really happy to hear how this game helps you! That alone makes it worth all the work, knowing that it genuinely makes someone’s life better ^^

I won’t spoil the exact magic but it uses a function with diminishing returns. So at first, 1 toy = 1 cat, but once you get more than a few toys, you start needing more and more toys to increase the limit by 1.

There are 12 named fur types (plus striped variants of most of them), but as for different colors? Practically infinite!

Pastel and Colorful kitties can be any color (though their fur label doesn’t specify), but every fur color is randomized within a set range, so no two kitties have the exact same fur color.

Awe, thank you so much <3 I’m really happy you’re enjoying the game ^^