Nice work
RakZin
Creator of
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Crash Log
Couldn't Move Back a unit bard1039382 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit imp1039710 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit imp1039713 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit rocker1039363 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit boners1039803 HalloweenArmyNewVersion.js:2184:83
Unhandled Exception - uncaught exception: { message : "Unable to find any instance for object index '0' name 'oBigBook'", longMessage : "Unable to find any instance for object index '0' name 'oBigBook'", stacktrace : [ "function _W2("Unable to find any instance for object index '0' name 'oBigBook'") ","function(0) ","function _8e1([instance], [instance], 0) ","function gml_Script_EffectTypesAfterDeath([instance], [instance], "head3", "bone") ","function gml_Script_Die([instance], [instance]) ","function gml_Script_KillPawns([instance], [instance]) ","function gml_Object_oTurnController_Step_0([instance], [instance]) ","function(769, 0, [instance], [instance]) ","function(769, 0, [instance], [instance]) ","function(769, 0) ","function _yp3() ","function _4p3() ","function _Ao3(5018637.9) " ], script : "", line : -1 } in file https://html-classic.itch.zone/html/9780112/html5game/HalloweenArmyNewVersion.js?cachebust=2083453169 at line 2186
That's right.
I think the sequence of 1st / 2nd clicked item should not effect the final unit.
which put player focus on the sequence is not that needed and is not shown anywhere.
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And, If both items have addon.
I think you can keep the one of the target, which is current logic.
and you can give a hint on the (target) to show that addon is to be kept. (like an green outline of the addon or something) , also a small drop out anim on the dragging unit's addon may be good