Looking at your code, there is nothing using your MagicRaycast method which seems to be the only thing that detects and does damage to enemies.
Ramil Hinshaw
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Ah I see thank you for the input! My music composer actually said something similar and why he had so much troubles on the cloud level. I'll definitely refine the controls more next week when I work on this some more. Grounded friction is actually programmed but it seems it needs to be tweaked (with other various options) to make it the platforming smoother. And apparently I was the only one on the team that could beat it so I need to make it easier also haha. But again thanks for the input !
Thank you for the feedback, my team deserves the credit for all the assets despite not using all their stuff. I do agree the controls can take used to getting to. When you say stiffness are you talking about small amount of acceleration (like the Mario games). I can look into more when I have time and see what feels right. With that said thanks for playing our game! :D
Thanks, will definitely look into it. The camera does zoom out but not as accurate as I would like to. The timer use to be longer but I discovered the players break the level past the 2:00 minute mark so I had to limit it for the booth here. I do plan on adding more levels and objectives since I don't have the 48 hour time constraint now. But definitely appreciate the feedback! :D
I don't mind at all. I'm very pleased you played my short game and enjoyed it. This might be silly but my favorite part is you being the first person recognizing the animal as a deer that I horribly modeled. Everyone thought it was a 4 legged kangaroo or something XD. Very appreciated you played my game and I'm very honored you took the time to spotlight it.