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ramones156

8
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1
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A member registered Jun 01, 2022

Creator of

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I downloaded this game just because I liked the visuals, but holy crap is this addictive. Reminds me of peggle but a lot more laid back.

+1, would love to contribute! Put up a GitHub repo :)

Same! I sent the creator an e-mail regarding a fix, no reply sadly

+1, would be nice
godot supports building for linux, so this should be possible

(1 edit)

This is mostly likely because all important messages get thrown in channel 2 which is only read 12 times per frame. There's also no prioritization of messages, so that's why it misses a lot of packages

esc > settings > controls should show you all the controls

(1 edit)

Godot builds for macos, so i don't see why this can't be possible. Would be cool!

(4 edits)

Hey there, I noticed in your code that you send a lot of your packets (animations, messages, etc. ) through channel 2 which only gets read 12 times, this might be the reason why so many messages get lost or actors dont update.

A fix could be to keep 1 channel for messages and not limit this. I've tested it with a friend and it seems to help.


Also, with a lobby of 10 people, frame time is ~30ms. there's some functions you could simplify or even move to another thread. I'm not experienced with Godot, so I'm not sure what's causing the high frame times