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Ramperkash

6
Posts
27
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2
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A member registered Nov 12, 2014 · View creator page →

Creator of

Recent community posts

Being 'that guy' is actually awesome to me at the moment, because it lets me know that there's someone keen for the game. I actually really appreciate it!

The new version I'm working on is probably a month or two from when I can upload it here. I'm working on adding a PvE element so that the game is slightly more guided.

Awesome, that's great to hear! I'm currently working on a new version of it, and I'll upload that as soon as it's in a playable state. I've unfortunately changed quite a bit of it, but the core should still be the same, and the rest should be better (I hope).

I'm not sure if there's a way to follow the game to see when I do update it, but if not, it might be possible to see that by following my account. That is, if you are keen to see the new version.

Either way, I'm glad you enjoyed it, and thanks a lot for taking the time to comment, it makes my day!

Hi there, thanks for taking the time to comment. :)

I 100% agree with you on the issues you listed; as the game is at the moment there are quite a few things that were left out in one way or another. I have to think about what the repercussions are for going to zero resources without making the player lose outright. I'll also try and make the game start off in a way that would sort out the basics so that getting off the ground isn't as challenging.

As for tech points, defending yourself and the other suggestions, I just never got to implementing those, and I definitely have some plans for that.

I haven't worked on Shifting Sands for quite a while since I uploaded the version you played, but I am reworking the game at the moment and will try and upload a new version as soon as it's ready. I'm not sure if there's a way to follow a game to see when it's updated, but if not, it should be possible to follow my account if you're interested.

Anyway, I'm glad you enjoyed the game despite the clear issues that you outlined, and once again, I really appreciate your comment, thanks again!

Thanks for playing! I'm looking forward to adding more detail and other gameplay elements to provide those obstacles :)

Did you find the character controller usable enough? It's somewhat basic, and I know that there are some shortcomings, but was wondering how noticeable they are.

I really like the feel of the place, which is impressive considering it's procedurally generated. I did run into a few issues where an island didn't actually seem to be connected to any others (happened to be able to make a jump off of it, but it wasn't clear if the algorithm took that into account). I managed to find 10 gems before finishing, I don't know if there were more, but I did have fun looking for them.

Also, my apologies to the robot that was kicked into the water.

Thanks for the response! I always forget about mouse sensitivity in my prototypes, so I'll definitely add an option for changing it as soon as I get back to this project.