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A member registered Sep 14, 2023 · View creator page →

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More over this game is too basic and easy to just ignore the ammo mechanic

Spamming left click and R just makes it so you don't worry about the reload mechanic so it's more just a spamming game which isn't as enjoyable. Also the random mechanic felt useless as I didn't know what the bullets done because I just had to shoot the enemies and that's it.

A very interesting game which reminds me a lot of Race the Sun.

Going fast is very fun and somehow I didn't need brakes.

This game has a good design and looks interesting as a simple RPG game, however there is way too many problems with this that it's way too easy to beat and I can easily find random walls to go through.

I understand that making RPG games are hard and difficult especially on unity.

However there are problems with combat as it's just useless to do as you could just spam the attack button and just completely avoid the turn based mechanics and that the run button doesn't work meaning that combat is just a one button game. It's great however that you have been able to make a turn based battle.

This is an interesting game with it's use of post processing and gameplay.

I like the animations and character used as they look smooth and easy to understand who I am meant to be controlling for the game.
I also like the usage of lighting where everything but the player and torches are slightly darker which makes it more difficult going through the levels.

Only issues I have in the game are that:
- The lighting is kind of useless since you can still see everything on the screen unless that is what you wanted.
- It isn't easy to see if the player has been hit sometimes such as running into spikes which I didn't notice quickly that my health went down which is a bit annoying.
- The level design can be a bit confusing with different paths with no idea on what is harder to go through and where to exactly go

Interesting design for the level however it feels a bit empty.
There should be a win/lose conditions so the game has more depth than just shooting enemies.

The usage of the trail for the player is interesting and great, however it confused me at first, making it more of a distraction than cool.
The level design is interesting however without any enemies that move towards the player and the lack of a win/lose condition makes the game plain, which they should be added in the future.

I liked the environment and the usage of textures in this game, as it makes the game feel more better and interesting.
Only problems are the cursor movements due to it going off screen as well as how there isn't any way to lose as the only gameplay feature is shooting the enemies.