I like the main concept, but the game isn't as good as it could be. First off the art is amazing. It looks amazing and with a very cohesive aesthetic. The full art is just as amazing as in Grove. There isn't much story to be found, but the lewd scenes are pretty damn good.
However the gameplay is where the game falters...
The game is very melee dependent, because you run out of feathers (ranged ammo) quick, and the feathers do pitiful damage for the restriction of only carrying three per run. Melee therefore is the main interaction with enemies, which isn't too great, because enemies sometimes respond to your attacks by showing an emotion and becoming invincible. On top of that, battles are a slog with enemies requiring at least ten hits from up close to go down.
When you finally grind to get the bowgun however, the game becomes trivial. You can just shoot a bunch at enemies balanced for melee, and reload after each shot keeping your bowgun topped off, because reloading isn't committal.
Another aspect to the game is resource gathering. This system is incredibly restrictive. It took me about an hour to get the first piece of equipment, because materials are tied to a room and randomized. that isn't too bad, but your inventory space is quite cramped. Ok, that's tedious, but your storage space fills up almost as fast as well! I had to throw out a ton of stuff, check the recipe, note what I was missing and throw as much stuff into storage again and try to find a room with the missing materials.
There is the basis of a good game here in the 0.1 version, but the player is inconvenienced at many turns, leading to a bunch of unnecessary busywork. Secondary inventory space is cramped, leading to a ton of wasted time. Fights would also need a lot of balancing, considering the time it takes to take down enemies, and the overpowered bowgun.