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Raotheron

6
Posts
A member registered Dec 07, 2021

Recent community posts

Still a blast to play, nice and simple Ace Combat-style action in a pleasing, low-poly art style. Physics are great, the planes are few, but fun, and the atmosphere is colorful and minimalistic.


I know development of this has in all likelihood been superceded by Tiny Combat Arena, but I'd love to see development continue on Tiny Combat Redux someday, perhaps with level/mission editing and mod support for new planes and skins for them. I'd pay good money for an Ace Combat-style game where I could customize and make new briefings and missions, and I know a bunch of other AC fans would love the chance as well. Custom campaigns, new aircraft, original, insane ace squadrons and superweapon-style boss battles... modders can do all that work and then some.

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This has a lot of promise. Its controls already feel just about perfect, the gamepad support is good, the aircraft itself (even if it happens to be a demo model) is well-animated and reacts well to your inputs, and the enemies can dodge and maneuver fairly well already. 


I like what I see here, and I hope development continues. Since the last devlog was in 2022 it may be abandoned already, but its potential remains strong. I'd love to see a level editor/briefing editor to create custom missions, even if there's only one playable aircraft. Opening the game to mod support might open the floodgates for rapid development of new aircraft, scenery, and land vehicles as well by the community, which might be a way to make this game take off.

Is this still recieving updates periodically? A fair amount of the map besides the road isn't rendering, but the physics and basic tuning are actually quite pleasant. With more polish and perhaps some more maps this game could shape into something quite special.

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This game is incredible. There's so much event and car variety, the customization is great, and the controls and handling are fantastic. The art style is just something to die for; just the addition of head and tail/brake lights is such a big contributer to the believability of it all and the shaded graphics are incredibly well-done.

Sincerely hoping this game continues to be updated at some stage. More World Race/Acceleracers realms in particular would be absolutely stunning in this game's style, even if they lack the track hazards/gimmicks and stick to being normal tracks. Highway 35 and the Acceleracers courses are so underused everywhere else.

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Since this is open-source, I wouldn't be surprised to see a fork of this developed into a fully-fledged operating system, similar to a Linux distribution. Godot's limits are being blown wide open and there's really no telling where its potential actually stops.

As a side note, an, "OS," like this would be a great home area, hub, or lore-friendly computer interface in a digital-based visual novel, investigative game, or point-and-click adventure game. Especially if miniature applications like functional text editors, configurable clocks and calendars were included for role-playing purposes. A light, functional desktop environment within a video game could revolutionize immersive simulation in gaming in pretty unexpected ways.

I haven't read or played the game yet, but based on the art style and synopsis on the page here, I'd recommend, off the top of my head, soundtracks from The Magnificent Seven, Star Wars: the Book of Boba Fett, Star Wars: the Mandalorian, Cowboy Bebop, and Trigun.