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raphahardt

3
Posts
A member registered Jun 06, 2020

Recent community posts

the best one so far, congratulations! cute, simple and engaging, love it

Overall nice puzzles. It was far too easy for my taste, but very thoughtful. A significant improvement from the old puzzles for sure.

Very solid movement, a few tweaks here and there and it going to be perfect. I get the idea of the hub, but for me it breaks the flow too much. The hub has to be a "world map-like" or something "menu-y", the plataformer-style hub is way too repetitive and annoying. Or at least make the player start from the last door they entered. But imho, the hub must be rethinked. Or the better: no hub, just level-like flow.

Good luck with the development, looking forward to see the final game!

The intended solution is to open the gate when the box is on the pit, then activate the button on the right, the box will float but will be stopped by the left wing of the door, then you have the open path to the key