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Rasp A Trashbear

280
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1
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8
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160
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A member registered Jan 14, 2020

Recent community posts

Forth and final in the line up. A weird a little jaunt. I suppose I'll have to meander into dread delusion one of these days. Good work.

Third in the line up. I didn't know I wanted a game like this in a GB format but something about the depth and texture is just so unnerving. Great work.

Second in the line up. Short, solid, and pretty damn well built. Simple, shows you what you need to know with out spoon feeding you, with just enough time to wonder. Very good work for a first build. I'll be keeping an eye out.

First in the line up. An interesting chunk of an odd world. A lot of its just setting the scene and giving just a bit of time to wonder about it. I did need a bit to get the drift of handing over the goods but I got there eventually. Solid work.

It happens. Part of the problem with fixed obsticles is while they are simpler to implement. They're static. Maybe mix it up a bit?

Not a bad build. Solid straight forward. Simple build not too heavy on the sound effects and enough slack time to let the mind wonder when the big spook is coming. Good job.

Fourth in the line up. I've seen my fair share of line of sight mechanics, but never in such tight quarters. This felt like a waltz in a closet. Which did wonders for the feeling of tension. Never quite knowing when you need to sweat your line of sight. Great work.

Third in the line up. Has a few rough edges. For some reason the trigger box turned up with the edges highlighted. Otherwise pretty simple but effective, the kiss was my favorite, but having to make a call between progressing the goal or checking out the weird noise bit works quite well to build tension.

Second in the line up.  Pretty good work, I've played a few late night order goes wrong games.  The flash over and  video kiss off though, those  were a new touch for me. And drop the lights just long enough was pretty good move.

First in the line up.  Short, solid, and I wasn't ready for that twist but that what I get for fumbling around cargo containers.
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I waited a bit for this one, I didn't want to spoil biz right off the bat. But its a fun trip. It feels a little disjointed but it stays interesting. I'm really curious to see where it leads in Chapter 2.

Fourth and final in the line up.  I'm not huge on tank controls, but it really added to the nostalgia for me. It really feel like an early horror survival game.  Short, just challenging enough, quick restart on death which is always a nice touch, I did manage to standing dead myself on a note it kept looping to the menu and back to the note on exit, but other that that it ran fine. The story simple but fun to uncover. Solid work I'll be keeping an eye out.

Third in the line up. A solid slow burn. I was surprized how much tension the thunder claps added really. I sort of saw the twist coming put the pay off was worth the play. Good work.

Second in the line up, and I still gotta get around to that Lost in Vivo playthrough, but what wild weird game. Its got a litte of that point and click gong on, and that old school dungeon crawler feel. The style really stand out. Great work Kira.

First in the line. I'd been putting it off for  fair while glad I got around to. The kiss off is ideal, just out of nowhere theres the spoops. Good work.

So Batsy of my comment section suggested this one. And it was a delight. Short interesting, a little janke here and there but hey it functions just fine, and the good ending felt nicely done. Good work over all, I'll be keeping an eye out.

Fourth and final in the line up. I have played a fair few hunting horror games, and this one does stand out. Short. Disturbing. The changes and curveballs thrown in are really effective, so you've definitely earned a follow. Look forward to the next project.

Third in the line up. I had a little bit of trouble getting the idea here and there but I did get eventually. Solid premise, good building of tension, the ending a little eh, but solid work.

Second in the line up. A nice little slice of late shift in the middle of now where and things do get weird. Good work.

first IN THE LINE UP. a GREAT LITTLE JAUNT THROUGH WITH A NICE TWIST END. gOOD nIVEN. 

A fine chunk of wait... what surrealism. I enjoyed the expanded world building. And did a little hunting for an alternate ending. Solid work I'll be keeping an eye out for the next project.

Forth and final in the line up. A pretty solid exploration of some heavy topics. But I'm a sucker for anything that ends on a hopeful note.

Second in the line up. A fun short little jaunt. Curious to see how the full turns out.  It feel solid and has just a enough wait what? To keep things interesting.

np I can wait fren.

Okay day fren. Uh quick aside still having the game file laying about would it be cool if I did the old Horror Sampler treatment or would you rather I left that lay?

Fourth in the line up. A solid short and interesting game with those multiple endings encouraging to to meander and try somethign else. Very solid work. And that timer popping up. Devious.

Third in the line up. A very odd feeling loop to play. Simple yet strange. It really dips into that uncanny valley dream feeling. Good work.

Second in the line up. You nailed that surreal dream feeling. I'll be keeping an eye out for next project. Keep up the good work.

First in the line up. A solid little night stroll. With a decent kiss off. Good work.

Alright I'm a little behind on this one, so off week slot it is. A fun little mind bending trip on an island. Nice work Niven.

Glad to, happy spookmas to you as well.

Way ahead of you fren.

Fourth in the line up. A slow burn, with a lot of interesting little details to take in. Just the right amount of slack between tasks to keep it rolling and give you time to consider what's going on. Great work.

Third in the line up. A strange examination of guilt, in a strange strange world. Its implies so much more going on. Good work.

Second in the line up. A great little micro horror, with a well paced build up. Good work.

First up in the run. Some very good detail work in environmental story telling. Trevor's design worker comes off creepy as ever. I really look forward to the full game, and digging into the lore. 

First in the line up. Just the right balance of hum drum and the descent into the weird. And that little side note during the final scene... oh boy that hits the spot. Great work Niven.

Second in the line up. The games get that tiny hume perspective down so well. Glad I got around to it. Great work.

Third in the line up. A solid build, intesting premise. I'll admit I didn't  see the ending coming. A fun trip Good Vivi.