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Rasp A Trashbear

221
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7
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128
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A member registered Jan 14, 2020

Recent community posts

Thanks Niven. Sorry I took so long to get around to it. But at the same time gotta spread the notice around a bit.

Forth and final in the line up. Niven, the waiting really makes the game. You get that urge to do something. Anything. And the multiple endings are fun. A great solid chunk of micro horror. It's really fun to see a micro build around multiple endings. Great work.

Third in the line up. A great little weird horror scenario. The writings refreshing. Just the right amount of of slap stick. The sign posting was pretty good, apart from me flunking switch finding 101. But that's one me. And I didn't see the finishing coming. Great work.

Second in the line up. A great chunk of weird game. The moments slick, has that build engine feel with out feeling like your on ice. The explorations interesting, the npc are varied, wild, and had me chuckling a lot. I kept it to the first boss, I highly recommend playing it for yourself, but I'm definitely coming back for the full build. Great work.

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First in the line up. A very solid peace. Rough in spots but with a fair bit of charm. That first jump scare boy howdy okay fair play you got me. And I did manage to standing dead myself at the ledge the first time, but that finish. I have to admit I'm curious to see where the follow up will go with this. Good work.

Fourth in the line up. An interesting and solid build. The design works good. I'm not the biggest fan of the  protag or the in story choices, but a its very different take on the torment loop. The subjects feel heavy with out being exploitative which is a feat all it own.  I did find myself contemplating  the two endings a fair bit, and how both tie into the game world. Good job.

F
Third in the line up, simple, short, solid, and well put together. Just slow enough a build to keep that tension factor through out. A great little micro horror.

Second in the line up. A had a fair bit of fun fiddling. A nice straight forward  dungeon crawler with a few curve balls now and then. I have seen mushroom and vampires combine before it made for a unique set of baddies. The game really give me some Betrayal at the House on the Hill vibes. The music felt fitting and slapped.  Looking forward to the full build.

First in the line up. A tense, interesting twist on the game for you life set up. I love the little touch of the fires appearing on the horizon as you play. Looking forward to the full build.

Last in the line up. Very solid work, really playing with the environmental story telling and getting a lot out those console logs. Puzzles simple but did take me a minute to get it, and that last room had me diving for the escape pod. 

Fourth in the line up. Short interesting, and well signposted. That late jump was really earned. Good work look forward to what you come up with next project. 

Third in the line up. I gotta say, I like this follow up. The first jumps a little cheap but hey its a good tension breaker, that slow build really works well. The day to dusk transitions a little fast but really adds a sense of passing time and little extra anxiety. And that kiss off. Excellent work. 

Se
Second in the line up. Excellent tension building and timing, good map work, I wasn't ever lost or confused. The tunes were bumping. And timing on that jump. Hell I thought disturbing the trash would get me caught.  Great build, but I did skip survival mode to leave a little mystery to explore. Great work.

First in the line up. A very solid micro horror. Good use of darkness, and the static scroll adds to that sense of tension. Nice touch allowing drop off at all 3 dumpsters. And slide in a choice to go with it all, very solid. Good work.

Fourth in line up. A great little micro horror. Solid short and with a decent twist. Good work.

Third in the line up. What great little point click. Plenty of haunting ideas. Tensions and just so much weird to consider. And just a little elder sign for good measure. Great work.

Second in the line up.

First in the line up. A solid multi ending work.  I have to hand full credit for the variations on the end game states. And the nod to previous work was  lot fun and well done, interesting with out being overbearing. Good work.

Happy to.

Fifth and final in the line up. A solid build, with some well timed jumps. And just the right amount of silly slapstick the break the tension. Usual I feel like I know where a games roughly going and it was sort nice to have no clue past the objective indicator. I love the goofy little touches, that there are NPCs to chat up with a few options, and the twist was the last thing I expected. Good Work.

Fourth in the line up. What great chunk of Horror flavored mystery. Sort of wish there were multiple endings, but does do a good job of slow rolling its story. Got those Clock Tower vibes. The nod to Fatal Frame was great with out being intrusive, left enough room for me to fiddle and work things out. And I might of bumped to the BGM a bit too much. Great work.

Third in the line up. A great little loop build. You know I'm always interested to see how some one splices their version of the PT hallway loop. Though I did find the story tid bits most interesting. I'll check back for those later chapter. Good work.

Second in the line up. A soild micro horror build. Short, well paced, and with a good sudden descent into the weird. Good work.

First in the line and boy howdy did I spend some hunting for that secret ending. Any whoozle, a great short title, with lots of little missable details. Had a lot fun running it back. Good work.

Right finally got around to rendering that footage. Its a good time.

A great kart racer build with extra weird. Great work no notes.

First in the line up. A solid bit of micro horror with that SCP feel. Good build, fun concept. Extra heavy on the weird. Good work Niven.


Second in the line up with skips for the flickering light, and the heck and concern. Heavy on the body horror and weird. Smooth build. My one bit of friction was not quite getting the second scenario, until the  "She can hear me." Text line prompted. Then it was smooth if tense sailing. Good work look forward to the full game.

Third in the line up. A fine hunk of weird late night walking. With a fair few endings. Though I did fixated on on the corn field house a bit. I wanted there to be a second ending there but well, fair. Certainly worth a play. Good work.

Fourth and final in the line up. Feels a wee bit rough in spots. A few of the dialogue prompts left me scratching my head. And just giving a in game controls pop up with sprint could of created some extra tension (cause then you thinking I have a sprint when will I need it) but hey its your game. But I do enjoy the feel of this weird little convince/grocery in the middle of now where, we do have those way out past the old trash heap. Fine bit of work, look forward to your next project.

Happy to!

Simp
A great little build. Simple short, but interesting. I leave a  fair bit on the table. Gotta get folks to play for themselves after all.  Solid work keep it up... and I'm probably digging into your previous work.

So glad to see the project. A fine step up. Short simple and I would of never guessed the twist. And that last little kiss off. Great work Ollie.

What a weird little well of a game. Do all the disk have unique info? Granted I missed the sign posting a fair bit but that's entirely on me. Great work.

Short well put together, and a great kiss off. Good work.

A great little build. Though. It did take me three plays to find the... extra spicy patch of ground. And to work out what it was... For reasons. Good work.

though I do sort of want a dash slide for the mouse... No real reason I may just have a brain riddled with cover shooter mechanics.

Okay. Normally I do the Horror Sampler thing. I play the games. I get the spoops. But this has been a lovely side trip. So I did a little lets play... that I'll render up later.

Oph.

A short, weird fictiony trip to the deep dark woods.  I did manage to get lost in said woods at the end there, but to be fair I didn't really do an orientation, I just sort of meandered the edge for a bit. And that kiss off. Good work.