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Rasp A Trashbear

256
Posts
1
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8
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145
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A member registered Jan 14, 2020

Recent community posts

np I can wait fren.

Okay day fren. Uh quick aside still having the game file laying about would it be cool if I did the old Horror Sampler treatment or would you rather I left that lay?

Fourth in the line up. A solid short and interesting game with those multiple endings encouraging to to meander and try somethign else. Very solid work. And that timer popping up. Devious.

Third in the line up. A very odd feeling loop to play. Simple yet strange. It really dips into that uncanny valley dream feeling. Good work.

Second in the line up. You nailed that surreal dream feeling. I'll be keeping an eye out for next project. Keep up the good work.

First in the line up. A solid little night stroll. With a decent kiss off. Good work.

Alright I'm a little behind on this one, so off week slot it is. A fun little mind bending trip on an island. Nice work Niven.

Glad to, happy spookmas to you as well.

Way ahead of you fren.

Fourth in the line up. A slow burn, with a lot of interesting little details to take in. Just the right amount of slack between tasks to keep it rolling and give you time to consider what's going on. Great work.

Third in the line up. A strange examination of guilt, in a strange strange world. Its implies so much more going on. Good work.

Second in the line up. A great little micro horror, with a well paced build up. Good work.

First up in the run. Some very good detail work in environmental story telling. Trevor's design worker comes off creepy as ever. I really look forward to the full game, and digging into the lore. 

First in the line up. Just the right balance of hum drum and the descent into the weird. And that little side note during the final scene... oh boy that hits the spot. Great work Niven.

Second in the line up. The games get that tiny hume perspective down so well. Glad I got around to it. Great work.

Third in the line up. A solid build, intesting premise. I'll admit I didn't  see the ending coming. A fun trip Good Vivi.

Fou
Fourth in the line up. Short solid and pretty well made and detail. Good Work Ollie.

Spiffy

Honestly After The Shopping List and Last Pin, I'll pretty much play what ever you line up fren.

Happy to I'll be keeping an eye out for you work. 

Fair enough my good duder. We all need time away. Like if it how you work best by all means. Granted if it the translation tool I'd offer up a reveiw... alas my German amounts to a lot of jokey puns and singular curses.

First in the line up. Not a bad chunk of micro horror, the sign posting works pretty well. Though the ending feels a little disjointed from the game. But it mostly functional and only had the one hiccup so keep at it.

Second in the line up. An interesting little take on obversion.  The shift in graphics over time really does lot of the heavy lifting. Very solid work.

Third in the line up. And I'm really picking up some strong Cry of Fear Vibes here. Really looking forward to the full build. Granted I sort of zipped past some of the sign posting but that's entirely on me. Good work.
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Fifth in the line up. I remember stumbling over an early build of this ages ago. So nice to see it finished up. A nice little horror flavored puzzle stroll. Good work.

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Fourth in the line up. A very solid chunk of micro horror. Good work Ibrahim.

What a game.  Great voice acting all around.  Just enough funny and odd to keep it from going full sledge hammer to the feels. And the level select is deeply appreciated. The story takes it time, the jump scares are earned, and its a worth while trip.

Third in the line up. I'm a sucker for food/gas station/retail horror. And that lacked a donner stand until right hecking now. Simple, enjoyable, and with a nice little kiss off. Good work. I'll be keeping an eye out for you next project.

Fourth and final in the line up. I was sure what to expect but the surreal slow roll works really well. I'm not a big fan of the torement loop games but this one really feels well built and set it all up ahead of time. Solid build.

Second in the line up. The slow decline, the change in the protags thoughts is really unnerving. And its the first I've seen any one use flowers to set the horror scene up really. Great Work I'll be following.

First in the line up. A great little jaunt in the woods. Really like the contrast between day and night. Solid work.

Fourth and final in the line up. A pretty fun trip, good sign posting, generous check points, a challenge finally puzzle. The ending felt a littl meh, but the rest fell good. Some big M Stain vibes going on here.

Third in the line up. A very short game but it does a great job on the twist. 

Second in the line up. Yap I gotta say I did not expect this much improvement since last. A pleasant surprise. This feels ambitious, and while I had a handle of glitches, I wasn't pulling out my hair an any point. It was a pretty good mix of the surreal, and the mundane. And I even the like the finish.

First in the line up. A short game with that creeping feel to it. Did a great job giving me a case of the nopes. The build feels pretty good, I did mange to juke things for just a beat. It was a fun trip. 

Thanks Niven. Sorry I took so long to get around to it. But at the same time gotta spread the notice around a bit.

Forth and final in the line up. Niven, the waiting really makes the game. You get that urge to do something. Anything. And the multiple endings are fun. A great solid chunk of micro horror. It's really fun to see a micro build around multiple endings. Great work.

Third in the line up. A great little weird horror scenario. The writings refreshing. Just the right amount of of slap stick. The sign posting was pretty good, apart from me flunking switch finding 101. But that's one me. And I didn't see the finishing coming. Great work.

Second in the line up. A great chunk of weird game. The moments slick, has that build engine feel with out feeling like your on ice. The explorations interesting, the npc are varied, wild, and had me chuckling a lot. I kept it to the first boss, I highly recommend playing it for yourself, but I'm definitely coming back for the full build. Great work.

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First in the line up. A very solid peace. Rough in spots but with a fair bit of charm. That first jump scare boy howdy okay fair play you got me. And I did manage to standing dead myself at the ledge the first time, but that finish. I have to admit I'm curious to see where the follow up will go with this. Good work.