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Rattleaxe Games

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A member registered Jun 27, 2023 · View creator page →

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Definitely, we're hoping to get into early access on steam in a month or two, and then latter this year do a full release on Steam and consoles

Ungodly long time. One of the big tech tasks left is properly using addressables to load assets at the correct time, at the moment it does it all when you boot into game. Sorry for the issue :(

Thanks for trying it out!


Did you download the latest? There were some large optimizations I made in the last build that should hopefully help stuff. 

ECS is an option, although atm after profiling the two big issues are:

- searching for targets algorithm needs improvement

- godot default physics engine isn't very well optimized, there are some other ones I want to try out that are theoretically much more performant.

I should be working on that this weekend, hopefully by Monday or Tuesday that'll be resolved. Thanks for trying it out!