Been waiting for this for a long time. I'm definitely going to pick it up!
Ravenith
Recent community posts
What I've been using is a combination of enemy states + enemy AI. The intents are the states, visible as icons, and the enemies can only use specific skills skills depending on their "intent" state. Can't tell you the exact plugins I'm using right now cause I'm on the go, but I'm pretty sure you can do it with Yanfly's stuff.
Mostly ways manipulate the draw and discard piles, look for certain cards in them, et cetera. Maybe the ability to add temporary cards to the deck, which are removed at the end of battle.
Since Slay the Spire is such a massive influence to the deckbuilder genre, I'd simply copy everything look for inspiration there!
Hey there! The visuals look amazing, I really like your work! Player experience - wise, however, I think this game achieves the exact opposite from what you're saying.
As a player, you don't pay attention to the good thoughts - it's the bad ones you have to focus on. A couple minutes into it, I found myself completely ignoring anything positive, and struggling not to be overcome by the negative ones.
Other than that, great work!