Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

raylu

2
Posts
1
Topics
3
Following
A member registered Jan 31, 2018

Recent community posts

Fortune-499 community · Created a new topic what a gem

just picked this up in the palestinian relief bundle and I love the concept and writing! some random thoughts

  1. the first time I died, I started the floor at 2 HP. I was offered to retry the floor for $100, which is when I learned that you restart with the HP you had. seems pretty rough since there isn’t a way to retry the previous floor instead; you’re kinda screwed if you kill the last enemy of a floor and end up with low health
  2. is it intentional that you can’t see the cards you’ve got up your sleeve (or your deck after using a filing cabinet)? might help lower the difficulty a bit. especially seeing what’s up your sleeve would explain the order of cards snuck up there without requiring experimentation
  3. it might help to provide a little more guidance about which elevator floors are going to take you to combat zones. it’s not immediately obvious that “production” and “security” are going to be a series of fights that you can’t leave until you die or win but “gym” isn’t
  4. I already said this, but I seriously love the writing

I can’t deal with the Tower card by trashing it because I’ve suddenly only got 1 mana card in my deck

each area/floor is a sort of puzzle. as a hint, you’re on the right track here: you need mana to use the spell to discard the tower card and you only have one mana card in your deck, so you have to draw that mana card before you draw the tower